A love letter to 1996 - A Super Mario 64 Retrospective
I loved this game as a child and it only seemed right that my first foray into video game video essays should be on Super Mario 64. I hope you enjoy ♥
#supermario64 #marioretrospective #supermario #retrospective #videogames
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Music used: Mario 64 OST
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the Super Mario franchise, invades Princess Peach's castle and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player collects Power Stars to unlock enough of Princess Peach's castle to get to Bowser and rescue Princess Peach.
Director Shigeru Miyamoto conceived a 3D Super Mario game during the production of Star Fox (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models—at the time a relatively unattempted task—and refining sprite movements. The sound effects were recorded by Yoji Inagaki and the score was composed by Koji Kondo.
Super Mario 64 was highly anticipated by video game journalists and audiences, boosted by advertising campaigns and showings at the 1996 E3 trade show. It received critical acclaim, with reviewers praising its ambition, visuals, level design, and gameplay, though some criticized its virtual camera system. It is the best-selling Nintendo 64 game, with nearly twelve million copies sold by 2015.
Retrospectively, Super Mario 64 has been considered one of the greatest video games of all time. Numerous developers have cited it as an influence on 3D platform games, with its dynamic camera system and 360-degree analog control establishing a new archetype for the genre, much as Super Mario Bros. did for side-scrolling platform games. It was remade as Super Mario 64 DS for the Nintendo DS in 2004, and has been ported to other Nintendo consoles since. The game has attracted a cult following, spawning many fangames and mods, a large speedrunning presence, and enduring rumors surrounding game features.
Chapters:
0:00 - Mario 64 commercial
0:31 - Intro
2:16 - Bob-omb Battlefield
3:19 - Whomp's Fortress
5:03 - Jolly Roger Bay
5:49 - Cool Cool Mountain
7:38 - Lethal Lava Land
8:25 - Tiny Huge Island
8:55 - Big Boo's Haunt
10:07 - Hazy Maze Cave
11:01 - Shifting Sand Land
11:52 - Wet Dry World
12:50 - Tall Tall Mountain
14:01 - Tick Tock Clock
15:24 - Rainbow Ride
16:30 - Secret Stages
17:09 - Bowser in the Sky
18:30 - Summary
19:29 - Outro
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