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Burning and regrowing vegetation on the adventure map
1 year ago
6
This is the 3rd video in the series on dynamic map environments. The previous video can be found here:
https://rumble.com/v3ve4eb-the-layers-of-the-adventure-map.html
Something to keep in mind for later videos - a tile's ability to spew fire comes from the presence of the spewing ability on it, not from the presence of the fire geyser. The geyser supplies the spewing ability in this video, but that ability might come from a creature or an artifact in a future implementation. This opens the door to some powerful game mechanics, like capturing an ability inside an artifact and making it available to whoever equips the artifact.
Commit: burn baby burn (2023-06-11 20:15:11)
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