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The layers of the adventure map
1 year ago
5
This is the 2nd video in the series on dynamic map environments. The previous video can be found here:
https://rumble.com/v3v7igb-spreading-vegetation-across-a-hexagonal-grid.html
The idea behind layers is to provide a rich map environment for heroes to act in. One where they might use magic to change the precipitation on nearby tiles, or where their magical power might depend on how proficient they are at drawing it from the terrain.
Map layers also map neatly onto Godot's TileMap, which has built-in layer support.
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