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The King of Fighters 97 - All Max Super Moves Special Attacks
In The King of Fighters '97, each character has their own unique set of special moves, which are specific abilities that they can use in battle. The exact special moves for each character can vary, but here are some examples of common types of special moves you might find in the game:
Projectile Attacks: Many characters have special moves that allow them to launch projectiles or energy attacks at their opponents. These can be performed at various distances and are often used for zoning and controlling space.
Anti-Air Attacks: Some characters have special moves designed to counter opponents who jump or approach from the air. These moves are often upward or diagonal attacks that can knock opponents out of the air.
Charge Moves: Certain characters have special moves that require charging an input for a few seconds before executing. These moves are typically more powerful and may have additional properties, such as being unblockable or breaking the opponent's guard.
Grapple and Throw Moves: Grappling characters have special moves that allow them to grab and throw their opponents. These moves can be used to create mix-ups and control the flow of the match.
Counter Attacks: Some characters have special moves that serve as counters. When an opponent's attack makes contact, the counter move activates, often leading to a damaging or advantageous follow-up.
Rush Attacks: Rush attacks are quick, multi-hit combos that can be executed by certain characters. They are often used for pressure and close-range combat.
Command Grabs: Certain characters have special moves that function as command grabs, allowing them to grab the opponent without needing to be in a throw animation. These can catch opponents off guard.
Aerial Attacks: Some characters have special moves designed for use in the air. These moves can be used for aerial combat and controlling space while jumping.
Super Moves: Super moves are the most powerful special moves in the game and often require a specific command input and/or the consumption of a portion of the super meter. They deal significant damage and have unique animations.
On Fighting Attacks Evolution, you will watch many different special attacks, super moves, critical arts, finishers, ultimate skills, super combos and more. Besides the evolution of your favorite characters among the years, how their attack changed and many more stuff related to the fighting games world and all, thanks for watching! :)
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