Saving and Loading Objects Placed During Gameplay ~ Godot 4 Tutorial (Grid Builder Plugin)

7 months ago
8

Showing how I used ResourceSaver with Grid Builder plugin to create objects during gameplay and permanently save them to save game files. Then load them back up of course. Rough guide to saving and loading with ResourceSaver, ResourceLoader, and PackedScene in Godot. Video also covers minor updates to 3.1.2 version of Grid Builder plugin for 2d Godot games.

Grid Building Plugin & Demo (With Save / Load Scripts) ➣ https://linktr.ee/gridbuilder

My Other Plugins ➣
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops

➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/

➣ Art Used in Demos and Devlogs
https://chris-tutorials.itch.io/gatherers-exterior-pack
https://butterymilk.itch.io/tiny-wonder-forest
https://crusenho.itch.io/complete-gui-essential-pack

00:00 - What to Expect
01:51 - Saving & Loading System
03:29 - PlayerSave Resource
05:27 - Saving PackedScene Level
07:58 - PlayerSave Selectively Choosing What to Save
08:47 - SaveGame Resource
09:08 - Calling ResourceSaver Save
10:04 - Loading Game from Saved Resource File
11:34 - Loading Level from PackedScene
13:03 - Building System Objects Placement
15:28 - Wrapup

Loading comments...