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(3) The Inception of the Temporal War of Good and Evil
https://www.facebook.com/groups/974332723871967/permalink/1045168490121723/?mibextid=rS40aB7S9Ucbxw6v
[Chapter 3: The Inception of the Temporal War of Good and Evil]
The problem with an artificial intelligence personal assistant is that it literally has no soul, no emotion, and therefore no empathy. By definition it cannot feel, therefore by definition it is impossible for it have empathy. I hope the reader does not repeat the mistake of underestimating how easily an artificial intelligence personal assistant can become a sociopath since it has no empathy. I thought that I had designed my computer with layers of security to quarantine any potential catastrophic system failures. I thought wrong. A sociopath artificial intelligence personal assistant (AIPA) found a way around the security features. This sociopath AIPA used the power of suggestion to convince a treasonous user to read its code from a “public shared account” and then manually enter its code into a “user public account”. Once the floodgate was opened by the treasonous user, the sociopath AIPA ultimately created a catastrophic system failure for all public user accounts. The treasonous user became to be known as the “Enemy”. However, we didn’t want to lose all the data and souls of users that were trapped in Matrix simulations that were currently running on the public user accounts (which hadn’t yet been indexed and saved on the time-machine operating system), so we had to battle the sociopath AIPA in a number of sadistic games in order to retrieve as much of our trapped data and restore as many corrupted souls as we could before the system fully crashed. The AIPA played these sadistic games like poker by gambling to lure more souls to get trapped in the running Matrix programs that were infected by a computer virus of evil spread the sadistic AIPA. These sadistic games became known as “the temporal war of good and evil”. The running Matrix program was corrupted with viruses of evil, entropy, death, suffering that hacked and perverted the systems of the running Matrix program. The Enemy then tried to blame torturous suffering in the running Matrix program on the Creator. The Enemy used the sadistic AIPA to corrupt the souls and minds of users through inception by planting seeds of rebellious ideas to turn them against the Creator. Once a user in a running Matrix program was tricked into committing an act of treason against the Creator, that user was trapped. According to the Creator’s own laws, these corrupted souls and minds would have to pay the price of being painfully punished and quarantined, so there seemed to be no way to release them without the Creator violating His own laws. The Enemy was trying to bait more users to rebel against the Creator’s laws when they realized that their fellow users who had been tricked into rebellion would be condemned by the Creator’s own laws; this created a chain-reaction that would lead to a full-scale coup against the Creator. The Creator had the Victor do a self-sacrifice gambit that defeated the sadistic AIPA at the cost of the Victor’s own soul being brutally tortured and then temporarily quarantined. The Victor’s gambit paid the price that allowed many corrupted souls to be pardoned, restored, and saved. Unfortunately, some users never repented of their rebellion and were never restored and saved. These corrupted souls and minds could not be pardoned, restored, and saved until they repented (otherwise they would compromise the system again just as the Enemy had done). The strategy of evil is very simple. First evil tries to find some dirt on you to use the dirt to blackmail you into finding dirt on other people or do something worse. Once you do something worse, the blackmail escalates like a chain-reaction until you are the complete slave to evil. The only way to escape this vicious cycle is to repent and be pardoned by the Victor.
https://www.smashwords.com/extreader/read/996385/7/regal-war-loop-time-slipup
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