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Conker's Bad Fur Day - Two-Player Tank Mode (Actual N64 Capture)
[Note: This video and description were originally posted on Youtube on January 3, 2017.]
This is a capture of me and a friend playing the Tank multiplayer mode in Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Conker's Bad Fur Day cartridge. I'm player one and Drew is player two. We're playing on Einstein difficulty against seven tanks using the single-tank cooperative mode.
Drew and I have this tradition dating back to 2001 where we play Conker whenever he visits because the multiplayer is so damn awesome. Over the past few years we started regularly recording our gameplay to see if we'd end up with any amazing new footage. We recently managed to record some awesome new Tanks footage, so I'm replacing the old video with some higher-quality stuff.
This is some footage of us playing the two-player Tank mode where you share the same tank with player one driving and player two gunning. Whenever Drew and I play Conker we tend to save this mode for last. It's really fun, but it's not quite as amazing as the other modes, so some times if we've had enough Conker for the day we just skip the mode altogether. The power-ups certainly help though, such as the cannon that kills in one hit (we call it the one-hitter quitter).
Also, while trying to record some new Tanks footage, Drew and I discovered a possible glitch. We noticed that whenever we hit a score of 40 or more with these exact settings, the HUD would suddenly begin to flash, then eventually disappear (usually with a minute or two remaining on the timer). After the HUD disappears, the shots begin to look weird and the game simply freezes, typically when the alarm is sounding from a canister capture. Even though I cleaned both the cartridge and the system itself, the glitch seemed to keep happening. So if anyone else can test this out on actual hardware, we'd love to hear the results. Enjoy the new footage.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're using standard Nintendo 64 controllers.
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