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Sim Settlements 2: For Science! Season 2 - Ep 3 - Municipality!
For Science! Season 2 will be an experiment to see if we can get the 4 settlements surrounding GNN built, fully upgraded, and ready to supply HQ BEFORE the How to HQ quest. These 4 settlements are Egret Tours Marina, Jamaica Plain, Somerville Place, and Mirkwater Construction Site.
Today we’re continuing our experiment to see if we can get the settlements surrounding GNN built up and ready to support HQ BEFORE we start the “How to HQ” quest. Last time, we finished the “If I had a Hammer” quest by getting the Industrial resource plots unlocked, building more farms, defenses, and homes.
Twitch Channel: https://www.twitch.tv/deepdivegaming
Schedule: Sunday thru Wednesday @ 730pm ET
Sim Settlement 2 Mod Settings:
--Assignment
----Assignment Requirements: On
----Auto Assignment: On
--Balance
----Buiding Plan Construction Costs: On
--Costs
----AutoPay Plot Costs: On
----Plot Construction Costs: On
----Pay Costs from Your Inventory: Off
----Pay Costs from Workbench: On
----[All Operating and Maintenance Costs] Off
--Difficulty
----Resource Complexity: Components
----[All other options]: On
--Disease
----[All]: Off
--Immersion
----Commercial Requirement: Population
----[All other options]: Default
--Upgrade
----[All]: On
*All other settings do not impact experiment.
**If you would like to know a setting not listed, please ask in the comments
Load Order:
-Clean my Settlement
-HUD Framework
-Workshop Framework
-Loot Detector
-Loot Detector Expansion
-Find My Power Armor
-IDEKs Logistics Station 2 (including SS2 patch)
-Sim Settlements 2 (with SS2 Extended)
-Sim Settlements 2: Chapter 2
-SS2 Workshop HUD Override
-Advanced Animation Framework
-HiPoly Faces REDUX
-SKK Headshot Any Actor
-Bobblehead and Magazines Outside V111
-Recruitable Settlers (including FH optional file)
-Who's the General - Minutemen Quest Cleanup
-Keep Radiants in the Commonwealth
-Equipment and Crafting Overhaul - Redux
-Raze My Settlement
-Legendary Effect Overhaul
-155mm Howitzer - 2K
-Climbable Ladders (Workshop Framework)
-Faster Terminal Displays
-Colonial Minutemen
-SS2 DLC Settler Patch
-SS2 Addon MS_BareEssentials
-SS2 - All Light Cast Shadows
-SS2 Extended Outfit Injection
-The Ron Map Marker
-Sim Settlements Excess Resource Manager
-Sim Settlements 2 Child Support
-Vivid Fallout - All in One - Best Choice
-Rusty Face Fix Redux
-Better Power Armor - Redux
-HiPoly Faces REDUX - Seamless Kit
-LooksMenu
-True Shadows - All DLC
-Who's the General - Keep Radiants in Commonwealth Patch
-SKK Auto Unlock
-Shaikujin's Better warning for settlements being attacked
-Wetness Shader Fix
-Remove Annoying Idles and More (Fence Fix, Remove Hammering, bodies outside Sanctuary)
-You and What Army - More Minutemen Patrols
-You Talk too Much
-Diziet's Silent Checkpoint Bravo
-Eyewear and mask retexture
-keyNuker
-Local Leader Magazine
-Longer Power Lines
-Better Military Backpack Distribution (for Military Backpack CC)
-Heckler and Kock - Mark 23 SOCOM
Random Settlements for Minutemen Quests
Sim Settlements 2 Deep Dive: The Big Bad Theory - https://youtu.be/w6SQbrc4sZQ
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