Ultima VIII | Rushed, Unfinished, Atmospheric

7 months ago
15

Why Ultima VIII Pagan is a Flawed Masterpiece: https://www.youtube.com/watch?v=S1_8YOifhjs&list=FLLVrmXHhqBefZCPtO0rCzBA&index=4

Plot Cuts in Ultima VIII (Ultima Codex): https://wiki.ultimacodex.com/wiki/Plot_cuts_in_Ultima_VIII

Bunch of SPOILERS in this one as before.

I ramble once again about the Ultima games. This time, Ultima VIII: Pagan. A very disappointing game to long-time Ultima fans, and a game that was hampered by a harsh deadline, which resulted in numerous bugs, plotholes, dropped story segments, and unfinished areas, as well as a finished expansion which never saw the light of day to the lower than expected sales of VIII, and the expansions to Ultima VII.

And despite that, it still remains one of my favorite Ultima games even to this day. The game has some high points to it, with its dark atmosphere being one of them, and an excellent soundtrack by Nenad Vugrinec. The new engine provides great graphics for the time, enabling the Avatar to walk, run, climb, and jump, with the jumping being absolutely broken on release, with a lot of Ultima fans jokingly calling Ultima VIII as the "Super Avatar Bros." This engine would later be used for the excellent Crusader No Remorse/No Regret games, both directed by one of the programmers for Pagan: Tony Zurovec.

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