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VR Doom - E4M8 Unto the Cruel - QuestZDoom
I wanted to see if it was possible to beat Doom 1 in VR, or whether it was a novelty like playing Doom on a calculator or a pregnancy test.
The verdict: Every level in Doom 1 is playable and beatable in VR on Ultra Violence from a pistol start. I'm not yet a Nightmare or UV-Fast player, so I can't speak to those.
Voxels are disabled again. The voxel mod is nice, but it's best used for maps that don't have a large number of enemies in open sky areas. Anyone watching on a flat screen will likely not see the difference between pixelized enemies and voxelized enemies, but when you have depth perception, voxels are infinitely better.
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This concludes my let's play of Ultimate Doom for the Oculus Quest 2, played through QuestZDoom on the Ultra Violence difficulty.
Maps are from a pistol start; all kills; all secrets. No in-game commentary.
Mods: Alternative Vanilla 3D Weapons; High Res Textures; Customized MIDI soundfont (using Merlin, Chorium, Roland, and self-made samples).
Duplicate music tracks were replaced with the ones from the community-made Ultimate Doom MIDI Pack. https://www.doomworld.com/idgames/music/ultimidi
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