Things I Hate About MMORPGs

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MMORPGs can, at times be really fun games, banding together with large groups of players doing epic stuff like fighting dragons, sieging cities and hunting down legendary loot to spike your dopamine, however as someone that’s been covering MMOs on YouTube for the past 8 years I’ve realized that a lot of them have similar problems, often times when I’m doing my first impression pros and cons list a lot of the cons for one MMO could be directly applied to another MMO and It’s made me realize that there’s certain things MMOs do that really piss me off, so today I’m gonna have a bit of a rant about all the things I HATE about MMORPGs.

What do hate about the MMORPG genre in 2023? do you agree with any of my points? or perhaps you have your own things you dislike about the MMO genre, let me know in the comments below!
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Massively multiplayer online role-playing game MMORPG Wikipedia Description

A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.

As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game.

MMORPGs are played throughout the world. Global revenues for MMORPGs exceeded half a billion dollars in 2005, and the western world's revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 billion. World of Warcraft, a popular MMORPG, had over 10 million subscribers as of November 2014. World of Warcraft's total revenue was $1.04 billion US dollars in 2014. Star Wars: The Old Republic, released in 2011, became the world's "fastest-growing subscription MMO in history" after gaining more than 1 million players within the first three days of its launch.

Common features
Although modern MMORPGs sometimes differ dramatically from their predecessors, many of them share the same basic characteristics. These include several common features:

persistent game environment
some form of level progression
social interaction within the game
in-game culture
system architecture
membership in a group
character customization.

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Things I Hate About MMORPGs
https://youtu.be/lLUuGJhPmuE

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