Ask a Dev | Addendum - Basic Projectile and Niagara VFX Setup | Unreal Engine Tutorial

1 year ago
14

This Unreal Engine Blueprint Tutorial is an addendum to the "Basic Projectile & VFX" tutorial. I wanted to go back and tie up the loose ends with our projectile velocity profiles and address some of the fun we had this morning. Audio starts @ 2:54, chapter links for ease of skipping

🎓 Creating a projectile from scratch
🎓 Basic Niagara VFX and Intro

🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐

🔗 Join our discord server for questions and community:
https://discord.com/invite/z8rdA68wYW

🗓️ We host these live tutorials as part of our shared journey 🚶‍♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way.

Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
https://patreon.com/ASKaDEV

0:00:00 Stream Start
0:00:44 Intro
0:02:18 Fixing the canon rotation
0:04:39 Cleanup & Lob Start recap
0:10:56 VFX Color Parameter
0:14:59 Straight Shot Gravity Override
0:17:01 Multi Canon
0:18:54 Target & Agro Logic
0:30:20 Homing Target Fix
0:35:42 Validated Get
0:38:42 Niagara Emitter NLE
0:43:42 2D Platformer VFX reference
0:47:37 Q&A/Wrap up

Loading comments...