Ask a Dev | 2D Enemy Implementation | Live Unreal Engine Tutorial
We're going to implement a 2D Enemy character in this Live Unreal Engine Blueprint Tutorial !
Stream breakdown
🎓 Three Headed Poison Dude Concept as a prototype
🎓 Creating the blueprint/pawn
🎓 Primary Attack
🤔 Projectile Fixes
🚀 2d Animated Run and Jump preview
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Join us twice a week on our live streams as we embark on a shared journey into the heart of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow, and improve, addressing your questions and discovering new techniques along the way.
No matter your experience level, this livestream offers insights, advice, and techniques for creating using Unreal Engine and Blueprints. Don't miss this chance to level up your development skills, get your questions answered, and connect with our supportive community!
Feel free to leave your questions in the comments, and we'll be glad to assist!
0:00:00 Stream Start
0:02:17 Concept Art
0:04:30 Importing Assets/Make Sprites
0:06:30 Creating the pawn
8:11 class inheritance
0:10:40 Character scale
0:13:00 Spawning the Character
0:20:00 Changing default attack
0:27:31 Primary Attack Ability
0:39:07 Child Projectile
0:47:56 Broken Projectile & Debug
1:02:45 Projectile Speed
1:12:57 Projectile Gravity
1:24:10 2d Animation Teaser Jump and Run
1:26:21 Wrap Up
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