Beginning 2D to 3D - Precision Modeling for Blender 2.8+ | Extrusion | ( Tutorial Part - 7 )

4 years ago
7

Starting to cover the 3D precision modeling aspect of blender 2.83. This video covers the very basics of the 3D pace going from the knowledge we have gained in the 2D space in the previous videos and expanding upon it in the three-dimensional space. We will be covering: Navigation, Extrusion, Normals, Viewport shading, Axis restriction, 3D Cursor and Origin points.

Intro to 3D Obstacle Course Download: https://bit.ly/2BQIQBv
Unlisted Solution Video: https://youtu.be/e9tuthocrHs

Precision Modelling in Blender Playlist:
https://www.youtube.com/playlist?list=PL6Fiih6ItYsX3qdwhEyd77zy82bM-I8t1

Part of the Precision modelling in blender series covering what seems to be a bit of a mystery. I plan to show and teach both blender and precision modelling for those looking to make some mm precise models in blender. Starting from the ground up and using powerful add-ons in a simple yet convenient manner.

If you have any questions please leave them in the comments below and I'll do my best to get back to them as soon as I can.

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Time Stamps:
0:00 - Intro
0:14 - What this video is about
1:12 - 3D Navigation
1:52 - Exstrud
4:09 - Normals
7:20 - Extrusion constraints
12:02 - 3D cursor
14:19 - 3D Origin point
15:16 - Moving object origins with 3D cursor
17:48 - 3D cursor shortcuts
19:07 - Confirming Origin understanding
21:27 - Quick favourite shortcut
22:20 - Origin point recap
22:52 - Challenge & Closing Notes

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