Godot 4. How to make a Metroidvania - pt.3(Directional aim)

9 months ago
9

Timestamps

intro - 00:00
creating bullets - 00:26
loading in bullets to scene - 03:06
creating a timer for bullets to delete themselves - 05:30
bullet movement and direction (left and right) - 06:50
deleting bullets when colliding with an object - 09:20
ignoring player body - 10:40
checking bullet directions and calling bullets with said direction - 11:35
storing bullet direction in a variable - 14:05
disabling bullets when game first loads - 16:10
Marker2D (getting bullets to fire from the gun) -16:40
disable bullets when in morphball - 21:20
aiming animations and fixing my mistakes XD - 22:50
adding directional aiming - 26:55
fixing the bullet marker to fire bullets from the new directions - 33:50
outro - 35:25

Loading comments...