The Story and Cut Content of Serpent Isle

1 year ago
18

Ultima Codex Interview With Bill Armintrout (Serpent Isle Writer, Frigidazzi Cut): https://ultimacodex.com/interviews/bill-armintrout-si20/

Material Cut From Serpent Isle (Ultima Codex): https://wiki.ultimacodex.com/wiki/Material_cut_from_Serpent_Isle

Material Cut From Serpent Isle (Graphics and Objects) (The Cutting Room Floor): https://tcrf.net/Ultima_VII_Part_Two:_Serpent_Isle

Material Cut From Serpent Isle (Unused Text/Dialogue) (The Cutting Room Floor): https://tcrf.net/Ultima_VII_Part_Two:_Serpent_Isle/Unused_Text

Greetings... In this video, I ramble about the story and cut content of Serpent Isle, concluding Ultima VII as a whole. Origin decided to call Serpent Isle Ultima VII Part Two as it uses the same engine as The Black Gate.

Serpent Isle is much more linear than The Black Gate, with the same gameplay, and improved paperdolls which gives the player a visual representation of what weapon, armor, and equipment they're wearing.

Serpent Isle is a game I love as much as The Black Gate, and the story is among the best in the series right next to Warriors of Destiny.

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