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Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 1
This is part 1 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
I purchased Conker's Bad Fur Day right after its release date in 2001, which was just after my 17th birthday, so I was able to buy the game myself. After reading all the previews and seeing things like the Great Mighty Poo, I knew I had to get the game. I was not disappointed. Conker's Bad Fur Day ended up being hilariously awesome, and I even picked up the official Player's Guide from Nintendo Power (which was also hilarious). The game was a nice sendoff for the Nintendo 64, which was just about dead by 2001.
I love crude, slapstick humor, and this game is loaded with it. I remember when I first played the Heist multiplayer mode I started hitting the other weasels with the baseball bat, and the ensuing chaos caused me to I laugh so hard that I nearly cried. I have spent countless hours on the multiplayer mode with my friend Drew, and it has been our go-to multiplayer game for more than a decade now. Conker's Bad Fur Day is without a doubt one of my favorite Nintendo 64 games.
The single-player portion is also great. Conker's Bad Fur Day is not only a spoof of several movies from its time period (and earlier), but it's also a spoof of 3D platformers (especially Rare's own titles). I can really appreciate how the game is essentially mocking itself. The different missions are loads of fun, and the War missions in particular are some of my favorites. However, the underwater stuff always drove me crazy, and the camera is absolutely terrible. Rare never could seem to program a camera correctly. Overall though, this is a great game.
In this first part I started a new save file and completed the Hungover chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
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