Unity FINALLY Responds | 2.5% Rev Share OR "Engagement" Runtime Fee For Unity Engine | Thoughts?

9 months ago
13

Unity Technologies finally responds to customers after almost 2 weeks of near radio silence! Moving to a 2.5% Rev Share OR a "Engagement" runtime fee meaning downloads/installs user.. Truthfully while I am glad that they made the change and somewhat apologized. I feel it is a little to late. What are your thoughts on this everyone?

United Game Devs
https://unitedgamedevs.com/

Unity's Open Letter
https://blog.unity.com/news/open-letter-on-runtime-fee

Unity's Pricing Updates
https://unity.com/pricing-updates

Unity Runtime Fee Estimator
https://unity.com/runtime-fee-estimator

Unity Github EULA/TOS
https://github.com/Unity-Technologies/TermsOfService

Alternatives to Unity
Unreal Engine
https://www.unrealengine.com/en-US
Godot
https://godotengine.org/
Armory3D
https://armory3d.org/
WickedEngine
https://wickedengine.net/
Harfang 3D
https://www.harfang3d.com/en_US/
Flax Engine
https://flaxengine.com/
GameMaker
https://gamemaker.io/en
Defold
https://defold.com/
Raylib
https://www.raylib.com/

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