Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Crash Site Confrontation

9 months ago
76

This is part 12 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.

If you lowered the cargo bay holding the hover bike in the prior mission, you'll have access to the hover bike here. If not... you'll be running quite a bit.

There are two hidden weapons in this mission. The first one is a Proximity Mine that Elvis will give you if you talk to him before completing any objectives. I find that it's worth the extra minute it will take you to run over to his ship.

The second hidden weapon is Trent's gold Magnum. It's this game's version of the golden gun and it kills in one hit. You'll have to disarm him to get it. The gold Magnum weapon is also worth grabbing because you can destroy the Skedar Ship jamming your radio signal with a single shot. Otherwise, you'll have to use two Remote Mines at the same time. I find it's much better to use the Remote Mines to blow up the drones patrolling Trent's area.

The Sniper Rifle is a lot of fun on this mission, so I like to take advantage of that. I tried using the proximity mine near the presidential clone, but it only took out one guard from what I could tell.

Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.

I'm using a standard N64 controller.

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