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Let's Play Goblins 3 Part-11 The Duality Of Blount (Finale)
The final puzzle has use dealing with the unexpected and the meta physical.
Can Blount figure out the angel and demon in all of us and put together the clues for perfect harmony?
Thanks for watching my playthrough of Goblins 3. A fun franchise full of humor and interesting puzzle. A true testament to 90's point and click adventure games. Also a treat to see how different countries deal with humor, story telling , and style.
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1993's Goblins Quest 3 was originally known as just Goblins 3, but after Sierra got involved they decided to add the Quest suffix in an attempt to align the game with their other Quest series (see King's Quest, Police Quest and Space Quest).
In this game the player controls originally only one Goblin called Blount, but gets assistance from a number of sidekicks throughout the game including Chump the parrot, Ooya the magician, and Fulbert the snake. Blount is also bitten by a wolf early in the game and, after escaping from the afterlife, must contend with semi-frequent metamorphoses into a super-strong but uncouth werewolf alter ego. Most areas in Goblins 3 are larger than the screen and therefore scroll. The game features 18 different levels, and like Gobliins 2: The Prince Buffoon, some are interconnected to each other (e.g., walking from the countryside to the inn) whilst others cannot be exited until the player has finished that specific level. Later in the game, the player discovers that the main protagonist, Blount, was in fact the little prince that was kidnapped in Gobliins 2: The Prince Buffoon.
Developer(s) Coktel Vision
Publisher(s) Coktel Vision, Sierra On-Line
Designer(s) Pierre Gilhodes
Platform(s) Amiga, Atari ST, DOS, Macintosh (and later iOS and Windows)
Release 1993
Genre(s) Adventure, puzzle
Mode(s) Single-player
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