Zelda II: The Adventure of Link (Redux mod) - Full Playthrough - NES 1987

9 months ago
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This is a complete playthrough of Zelda II: The Adventure of Link with the Redux mod installed. All heart containers and items obtained. The patch notes for this version are below if you want to check them out. Zelda II: The Adventure of Link is a NES game released in 1987, developed and published by NINTENDO.

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::::::::::::::::Patch Notes::::::::::::::::::

This hack tries to address that by rebalancing the game, making some QoL changes and also some visual flare into the game, without compromising the original game’s design.

* Changes to the Life Meter HUD: Should have hearts now instead of the old bars it had for a life meter
* Reworked HUD to be more in-line with other Zelda titles. It also looks much better to the eye now and is more streamlined
* Added 1/4 heart gauge by IcePenguin. Now the life meter is reduced by 1/4 parts instead of the original sliding bar, effectively letting you know exactly how much health (no longer will the meter show no life with Link still alive)
* Reworked title screen. Now the Sword in it is the same as the one in the original US boxart, and also the scrolling text of the title screen has been entirely rewritten to be more in-line with the canon story of Zelda II
* Copy/Erase Save Feature: Now Zelda 2 has a newly implemented feature, similar to subsequent releases of the franchise, where you can Copy and/or Erase a save file to another Save Slot.
* Manual Save Feature: You can now save the game by Pausing and then pressing Up+A on the Pause screen (both in side-scroll pause and overworld pause!)
* Manual saves no longer count towards the Death counter in the Selection screen! Now only Game Overs should increment that counter
* Implemented @njosro's Restart in Current Palace patch (as a bonus) :P
* Link now has a Blue and Red tunic! Upon using the Shield spell with a Defense level between 1-4, you'll get the Blue tunic. Once you get up to level 5-8 of Defense, you will get the Red tunic
* Text boxes now print 6 lines, giving much more space for more and detailed text
* All text has been repointed
* Script has been rewritten entirely and revised with a more proper translation according to the Japanese text
* Palaces renamed to Temples for consistency with the rest of the series
* Enemies no longer steal experience from you. (Don't confuse this with Magic, some still steal magic)
* Reduced the amount of HP the Bubble (and Giant Bubble) enemies have, as well as their Exp. Should now go down with like 10 Sword swings instead of a damn million (having FF in their lives was really something stupid for such a meaningless enemy), and they have also been made non-respawnable to avoid abusing grinding of these enemies, since their low EXP could still be abused
* Reduced the amount of magic consumption to around 2/3s or half for all levels and spells
* Fairy Spell transformation can be cancelled at any time by pressing the A button to transform back into Human Link
* More common enemy drops
* All enemies give out Exp
* Enemies rebalanced according to their strength and annoyance factor (Those Modafokkas are no joke)
* Dragon Quest reference restored in the crosses of Saria Town (Erdrick lies here)
* Link's sprite has been edited slightly to better reflect his official artwork, without compromising his original design
* Overworld tile animation (includes water animation, grass, River Devil and others)
* Custom animation tiles for the lava in the path towards the Great Palace (Thanks IcePenguin!)
* "Spell" and "Life" spells renamed to "Enigma" and "Heal" spells respectively
* Reworked Pause Pane for the Spell menu and also for the Level Up Menu
* Changed the speed and range of the beam/fireball. Now it should have more use in-game, rather than being a slow and rather unused feature
* You can now cast whatever spell you have selected multiple times without having to open up the Spell menu everytime between screens
* Pausing the game on the Overworld now gives a "PAUSE!" message right above Link, like in the GBA port
* Picking up a Link Doll now adds a life to the total amount of lives you start the game with (restart), making the Link Dolls more useful instead of just having its benefits present until you hit a game over
* Life counter caps at 9, but you can still gather more lives via the 9000 Exp method, the counter simply won't go past 9
* Changed the font size to better accommodate the new changes
* Changed the "-" in the file select alphabet to "/"
* Cursor in the "Register Your Name" screen no longer covers portion of the text box
* Modified the flashes when Link dies and when you learn a spell to be closer to the NGC version. This was done so that photosensitive people can also enjoy this hack without having to worry about their health and well-being
* Rewritten Credits for all the Staff members, now you have the proper names of the developers that made Zelda II, instead of pseudonyms
* Saria brige now appears automatically after giving the Guard the letter for the first time. You no longer need to talk to him every time you want to cross over
* Moved the Basilisk in the cave North of Nabooru to the left, preventing it from doing that weird screen wrap upon entry
* Moved the Moa at the Path of Fire entrance up, preventing a forced hit on Link upon entering
* Moved a Red Iron Knuckle in Palace 4 that had a very high Y-position to the ground-level
* Added text to a sign with previously unpointed text in Old Kasuto
* Added windows to some rooms in the Maze and Hidden Palaces (Palaces 4 & 6), to add back the unused windows for those two
* FDS Battle Theme restored! The original NES battle theme will be used in West Hyrule overworld battles, while the new/restored FDS battle theme will be used in East Hyrule overworld battles (Thanks, IcePenguin!)
* The room with the hole in the Great Palace has been modified so it can now be accessed from all routes. You can now explore the Great Palace in any path you want, since now we have branching paths that intersect on said room. This means, you no longer have to take a required path to reach the end of the Great Palace, but can now choose at will and you will not be met with a dead end
* D-Pad Up and Down now control the cursor in the File Selection and Elimination mode menus
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