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Minecraft: Medieval Stable and Silo [tutorial] [part 122 season 1]
Medieval Minecraft pt 122 season 1 (by Madd Rabbit) Making a stable and an accompanying grain silo in our castle's main keep as well as using it in the environment elsewhere (copy pasted to another area).
Let's Build in Medieval Minecraft - castle design - kingdom building
Medieval Minecraft Playlists
Complete Playlist (series 4 included) https://www.youtube.com/playlist?list=PLH0MKdz7fBaJAuffNd9rEbYsc74icKIHC
Intro/ Outro music is owned by me... made in Sony Acid Music (unless otherwise noted)
subscribe me @ http://www.youtube.com/user/maddrabbitx
Programs used
MCEdit http://www.mcedit.net/
WorldPainter http://www.minecraftforum.net/topic/231255-worldpainter-v131-graphical-interactive-map-creatorgenerator/
Texture Pack - Dokucraft Dark (Customized)
http://dokucraft.co.uk/
FOLLOW ME
TWITTER https://twitter.com/MaddRabbitx
Twitch (Live Stream Channel) https://www.twitch.tv/maddrabbit
Medieval Minecraft is a show created by Madd Rabbit on his YouTube Channel that showcases tutorials and touring builds of medieval fantasy related themed buildings in Minecraft in creative mode for the purpose of inspiring others to build and create their own towns, cities and castles. Season 1 was focused on the world called Bluestone (related to the world seed name) and had a large build of Castle Bluestone, a Dwarf Cavern system (inspired by Moria), huge elven tree forest area and other smaller villages and farms. It was Madd Rabbit's first attempt to create a kingdom in Minecraft. He used the default texture pack and altered some of the unused blocks to give a larger palete to create with. Bluestone was too small, for all it's size and effort, so Madd Rabbit continued the show into season 2 where he went to build an entire world, many kingdoms and biomes large, based on an old map he created from his younger years (Dungeons and Dragons inspired world). The world is called Esper. Season 2 saw several maps and a new texture pack before finally settling on a system of building it as large as he had first envisioned. Some of the castles and towers from season 1 will see re-use in this land as well as new structures. The world is made piece by piece using a combination of square world generated in World Painter then grafted into the main world (cut and paste) using MCEdit. This is a slow process and a huge amount of land to decorate and create content for. Roads and walls will connect all the cities and villages to each other. Hopefully the future will have more RPG elements we can add to the game world (shops, NPC's, and larger variety of monsters and humanoids). This world is mod free and will remain that way.
Season 3 is starting over again with a new world not as large or complex as Season 2 but with the same elements using many of the builds from season 1-2.
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