Minecraft: Medieval City Tour [part 6 season 3]

9 years ago
15

We do a tour of everything added to the first medieval city and castle area up to this point mostly concerning old builds from past seasons, roads and some large trees spawned in MCEdit.

Let's Build in Medieval Minecraft - castle design - kingdom building

Medieval Minecraft Playlists
Complete Playlist (series 4 included) https://www.youtube.com/playlist?list=PLH0MKdz7fBaJAuffNd9rEbYsc74icKIHC

Intro/ Outro music is owned by me... made in Sony Acid Music (unless otherwise noted)

Programs used
MCEdit http://www.mcedit.net/
WorldPainter http://www.minecraftforum.net/topic/231255-worldpainter-v131-graphical-interactive-map-creatorgenerator/
Texture Pack - Dokucraft Dark (Customized)
http://dokucraft.co.uk/

FOLLOW ME
TWITTER https://twitter.com/MaddRabbitx

Medieval Minecraft is a show created by Madd Rabbit on his YouTube Channel that showcases tutorials and touring builds of medieval fantasy related themed buildings in Minecraft in creative mode for the purpose of inspiring others to build and create their own towns, cities and castles. Season 1 was focused on the world called Bluestone (related to the world seed name) and had a large build of Castle Bluestone, a Dwarf Cavern system (inspired by Moria), huge elven tree forest area and other smaller villages and farms. It was Madd Rabbit's first attempt to create a kingdom in Minecraft. He used the default texture pack and altered some of the unused blocks to give a larger palete to create with. Bluestone was too small, for all it's size and effort, so Madd Rabbit continued the show into season 2 where he went to build an entire world, many kingdoms and biomes large, based on an old map he created from his younger years (Dungeons and Dragons inspired world). The world is called Esper. Season 2 saw several maps and a new texture pack before finally settling on a system of building it as large as he had first envisioned. Some of the castles and towers from season 1 will see re-use in this land as well as new structures. The world is made piece by piece using a combination of square world generated in World Painter then grafted into the main world (cut and paste) using MCEdit. This is a slow process and a huge amount of land to decorate and create content for. Roads and walls will connect all the cities and villages to each other. Hopefully the future will have more RPG elements we can add to the game world (shops, NPC's, and larger variety of monsters and humanoids). This world is mod free and will remain that way.
Season 3 is starting over again with a new world not as large or complex as Season 2 but with the same elements using many of the builds from season 1-2.

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