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Procedural Content Generation in my JRPG | Circle of Orion - Devlog #12
1 year ago
57
#indiedev #ue5 #jrpg #ue5 #jrpg #UnrealEngine #gamedev #indiedev
Development continues on Circle of Orion, my turn-based JRPG made in Unreal Engine 5. This time we go over how I'm using Unreal's PCG system as well as some new features in Omega Game Framework.
Check out @EonsAway https://www.youtube.com/watch?v=F9E4V7yG1VM
Wishlist Circle of Orion (and Liberty Belle) On Steam!
Circle of Orion: https://store.steampowered.com/app/20...
Liberty Belle: https://store.steampowered.com/app/13...
Support me and get my Unreal Engine assets: https://www.unrealengine.com/marketpl...
Follow my work: https://linktr.ee/CaiusNelson
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