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Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - dataDyne Defection
This is part 1 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
Although I didn't own Goldeneye for the Nintendo 64, I did manage to rent the game and even borrow it from some friends back in the '90s. So I got to experience the single player missions and plenty of multiplayer deathmatches. It was a lot of fun.
But since I was a console gamer and didn't even own a computer at the time, I didn't really pay attention to other FPS games like Quake or Doom. However, I had so much fun playing Goldeneye that I decided to keep an eye on Rare's next project: Perfect Dark.
I got Perfect Dark on its launch day in 2000 and proceeded to play the hell out of it. I ended up beating all of the standard missions on each difficulty level, and I even completed all of the Combat Simulator Challenges as well (some of them were actually completed with three or four players).
Perfect Dark is without a doubt my favorite FPS and my favorite Nintendo 64 game of all time. There's just so much replayability and content that it never gets old. However, it does have an outdated control scheme and extremely low frame rate, which can make aiming difficult.
On another note, although this game runs an optional high resolution mode, I noticed that there were still scan lines on the TV, which shouldn't be present with a 480i signal, so I did some research on the issue. It turns out that for the most part, Perfect Dark doesn't run a standard high resolution mode of 640x480 like some other games, but instead runs at an odd 640x222 resolution. So the Expansion Pak increases the horizontal but not the vertical resolution, which leaves the scan lines in. However, the intro animation runs at a 480i resolution.
In any event this is a very impressive Nintendo 64 title, especially in the graphics department, so I'm happy to be able to present it in the highest quality possible without any compromises. Also, the game has a native widescreen mode that I enabled for this entire playthrough, and if you watch this video with a surround sound system connected, you should get 4.0 Dolby Surround.
In this video I completed the first mission, dataDyne Defection, and obtained the hidden Laptop Gun from the computer guy.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
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