The King of Fighters 2002 Hack (KOF 2002, Neogeo arcade), Chris Changes 2, ザ・キング・オブ・ファイターズ 2002

9 months ago
105

The King of Fighters 2002 (kof2002, neogeo arcade) - ザ・キング・オブ・ファイターズ 2002 チャレンジ トゥ アルティメットバトル

After the first changes made to Chris, it felt like he needed a little bit more changes to improve even further his combos capabilities, so new changes were made, and now he can even make good combos with only 2 and 3 bars.

The new changest are:

HCB + A/B/C/D: The 1st hit doesn't knock down the opponent, but if you hit the opponent in the air, it will be possible to hit him again until he falls to the ground

HCB + B: 2nd hit can now be DM canceled.

QCF + B/D: It now behaves like KOF 2002 UM, after you hit the opponent, he will fly up very similar to how Kim's 2x QCF + B super behaves, allowing you to hit the opponent again. Even though it is similar KOF 2002 UM, he can't infinite because the recovery of the move wasn't changed, even if it is changed later, it will be changed in a way he can't infinite.

QCF + B: Startup reduced from 14 to 12 frames.

If you don't know what were the 1st batch of changes check the 1st video: https://www.youtube.com/watch?v=NlZ9QMlcIjo

He still might need a few changes, like reducing the damage caused by the QCF + C to make viable to do combos canceling into DMs, because right now the difference is in damage is not that much, which makes doing the 2 or 3 bars without DM/SDM cancels the best option for combos.
Overall, for this The King of Fighters 2002 Hack, Chris is already looking way better.

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