Sentinels of Earth Prime - Infiltrator Pseudo Unlock

1 year ago
4

I sat down to knock out the remaining unlocks, so those will be going up next week. In this one, you get to see me try to turn one of the Meta Mind's tactics against it, and I brought some insurance that could be better used.

First, we have Pseudo since he is required for the unlock. We need to get some ongoings onto the field so we are able to get a pair of card plays, and then we can use Pseudo's ability to get the final one. We need to change form 3 times in a single turn, which isn't as hard as you might imagine. Sadly, Pseudo doesn't really fit into the bigger picture, so there are no bigger strategies in effect with him.

For Parse, she can give out of turn blind card plays, which can be a little useful here and there, but the objective for her is to get Crit Multiplier out and build as big of a hand as possible with Recompile and other draw cards. Meta Mind will force you to discard your hand when he flips, so you can use this to prepare a single attack to instantly obliterate it.

Writhe is here for insurance. In the event I cannot outright nuke the Meta Mind, I can block its healing with his Shard. I can use Cloak Projector and the Shadow Cloak to cut into large pieces of the Meta Mind's damage and there is some extra utility here and there.

I messed up by putting Omnitron in the fourth slot instead of last. I could have done an Intel/Time Shift combo to set up Mr. Fixer with an out of turn Grease Gun to mitigate damage without cutting into his damage. Beyond this, Omnitron can help tank with the proper Coating and is here to help with healing.

As for Mr. Fixer, I was planning to have him land the death blow, but I needed the Jack Handle to guarantee it would connect. Meta Mind can make the heroes hit themselves, and Jack Handle prevents that, so it would guarantee victory if I were able to get it. Other than this, the Grease Gun can block damage, and there is a bit of utility Fixer could offer if needed that simply did not come up.

As for the environment, it is a requirement, otherwise there are other ones you could choose to be more friendly. The Temple for instance would have allowed the three fold form change to happe on the environment turn, so that is partly why I think they forced it to happen in Freedom City.

Anyway, with this, we have knocked another one out and we are closer to wrapping up all of the content Earth-Prime has to offer. Don't forget that there is a mini-pack that may drop some day, but I haven't heard anything about dates or the variants it too will have to offer.

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