Unveiling the Surprising Depth of Companions in Starfield

1 year ago

Todd Howard describes in detail the level of detail in the companion system coming to Starfield.

First, the companions are awesome. Our team's done a really, really great job with them and there's a lot of great depth there with the main companions. But we do support where if you don't want to do that, there's a straights that really make you, you know, I want to play by myself. And then there's also skills that go into that that give you special perks and bumps. If you are solo, the them leaving on their own, they can depending on the choices you make, they can get angry with you. Yeah. And then the relationship that you have with the companion can change based on the decisions you're making in the game. If I get mad at my companions, Todd, can I space them and take them and make them walk the plank on my spaceship? You can leave them behind. You can tell them where to go. You can assign them. You can assign them the outpost.

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