How to play Monopoly Chance

8 months ago
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Learn the rules to the board game Monopoly Chance quickly and concisely - This video has no distractions, just the rules.

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RULES:
The object of the game is to have the longest skyline at the end. Layout the board. Give each player a reference card and matching colored token deck and skyline rack. Each player shuffles their deck and places it facedown in front of them. Shuffle the chance deck and place it near the board. Place the buildings on their matching color properties around the board. Put the gray buildings in the middle of the board. Each player rolls the die and highest goes first, then play proceeds clockwise.

On your turn roll the die. If you roll the chance icon, draw the top chance card from the deck and do what it says, then roll again. If you rolled a number, then flip over up to that many cards from the top of your deck face up one at a time in a row. You can choose to stop flipping at any time by saying “cash out”. If you flip a bankrupt card, then your turn ends immediately. Put all the cards you flipped this turn into a discard pile and your turn ends and the next player goes.

Otherwise, if you flipped any cash cards, you must place them all on properties. Each cash card must have a higher value than the value of the property or the topmost cash card already on that property. You are allowed to place on top of your own cash cards. If it is impossible to place a cash card, then discard it to your discard pile. You may not combine cash cards together to increase their value, each cash card is played individually: one at a time.

If you flipped any non-cash, non-bankrupt cards, then you save them in front of you to use this turn or a future turn. The Lucky break protects you from a flipped bankrupt card the turn it is flipped. Discard the lucky break and the bankrupt to your discard pile. Flip 2 is played on another player’s turn and forces the current player to flip two more cards. Then the flip 2 is discarded. Nope is played in response to a flip 2 played against you. That player takes back their flip 2 and cannot play it against you this turn. You then discard the nope. Nope can also be used to protect a property that you have the highest value cash card on from being played on by the current player. Then you discard the nope.

The token card can only be played on your turn after you have rolled and flipped cards. It allows you to place that card on any unoccupied corner space to gain a special effect. The effects are: Go. play 1 cash card from your draw deck, then shuffle your deck. Free parking. Place any single cash card you flipped this turn on any 1 property regardless of its value or whatever cash cards are currently there. Go to Jail. Remove any single cash card from another player from the board and put it in their discard. Just visiting. Play one cash card from your discard pile. Token cards remain on the board until the end of the round.

Once all properties on the board have at least one cash card on them, then the player who placed the last cash card finishes their turn. Now, every other player gets one final turn then the round ends. If a cash card on a property gets removed during this time so that a property is uncovered, then the round still ends.

At the end of the round, each player with the highest value top card on a property, collects 1 building from that property and adds it to their skyline rack, starting at the end farthest from the finishing mark. The placement order doesn’t matter. If any player has a pair of matching colored buildings, then they collect 1 gray building from the middle for each pair. If there aren’t enough, then priority goes to the color set with the largest buildings first, down to the smallest ones. If a property doesn’t have any buildings on it, then no player needs to play cash on it in order for the round to end.

The round is now over. All the players collect all their cards and shuffle them into a new draw deck and a new round is played. Do not shuffle the chance deck in between rounds, but rather only when it runs out of cards. Play rounds until at least one player’s skyline reaches or exceeds the finishing mark, then the game ends and the player with the longest skyline wins. If there is a tie, then the tied player with the fewest buildings wins.

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