Pillars of Eternity 1, Part 25: More White March

10 months ago

White March is everything bad about the main campaign thus far, pushed to the limit. There's 5 of the same exact fight copy/pasted one after the other for a side quest. The AI and pathing are worse. The side quests have no sign posting at all, or clue at all to what exactly the consequences might be -- for example, my main character is now stuck with a magic sword in his hands, basically making him infinitely worse, but at least they didn't code it right, so he still is getting his gun bonuses while using it.

I want to play the Pillars of Eternity 1 with good, fluid combat I was told about. Not this bug filled, frustrating mess.

00:00 Otter 841 Update
02:05 To Galvino's (Longwatch Falls)
18:44 First Bounty
39:15 Return to Town, Resting and Chatting
55:33 Return to Longwatch Falls
01:00:36 Noping Out From the Alpine Dragon
01:07:20 Spirit Fight and Cursed Sword
01:21:57 Pearls Before AI Bugs
01:53:35 "It's The Exact Same Fight!" -- Everything Wrong With CRPG Copy/Paste
01:56:43 Early Critique of White March
01:59:12 Leveling and Finishing Up

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