Embers of Armageddon + Sunlust | Map 11 | Ultra-Violence 100%

10 months ago
14

Losing all my gear+upgrades made this map really tense to play, especially with sparse ammo drops and tons of mid-tier monsters. I'll be playing a lot more cautiously until I can rebuild my arsenal, because one wrong move and ya'done.

I think this type of reset happens at least 1 more time in Sunlust (I think you lose all your stuff -> play 1 map -> lose it all again -> continue on with the rest of the map set). Because of these ~10 map sections, I've made the following changes to EoA:
> ITEM SPARSITY = Condensed (10 maps)
This will increase the spawn rate of Elite Guards, Field Drones, Argent Cells, and Rune Trial Stones to compensate for fewer maps.
> POINT SPARSITY = Maximal (double)
I made this change because I was concerned I wouldn't be able to get enough weapon upgrade points with the standard point distribution in a 10 map set. If it feels like I'm collecting points too rapidly, I'll reset it back to normal.

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BASE GAME:
> Doom II

MODS:
> Embers of Armageddon (gameplay mod)
> Sunlust (megawad)
> D4 monsters addon/replacer

SOURCE PORT:
> GZDoom (Flatpak version)

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