Super Mario RPG Walkthrough Part 70

14 years ago
26

Part 70: A Jynxed Jynx

Monstrotown - Gate

We FINALLY kick Jynx's butt all the way back to a white belt and get our own Jynx Belt, lol! We also meet up with ANOTHER boss... A clock?!?! Out of place, but OK, lol!

Boss: Jynx Ver.3: This is it! The FINAL battle VS Jynx! Who will back in the glory of Sensaiship? lol! Bacically the same Jynx again except he's a bit stronger and now has "Bombs Away" which is like a energy ball fired at you. Pretty easy to block actually. Of course he still has Silver Bullet which is a 1-hit-KO but by now you should have the timing down for that attack.

Boss: Ding-A-Ling: OK, this fight is a interesting one. After looking through the footage, I recommend actually killing the Ding-A-Lings first because they have a LOT less HP then the Count Down (clock face guy). That way you quickly eliminate multiple special attacks on one turn leaving you with a annoying clock, lol! That clock can heal, but otherwise every attack it dishes out you've dealt with. You can predict what attack it will use by memorising the clock's movements... It always goes in a pattern. So yeah, of course heal and pick people up as necessary.

Enjoy!

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