Pokemon Card GB 2 Part 24.5: Unofficial Mastery

4 years ago
4

So those tables DO get used! lol! You'll see what I mean later on in the parts. Though you may already have. ;)

So you are able to battle all the freed Grand masters at the Pokemon Dome up until Rod is rescued so between part 24 and 25 seems like a good spot to put this.

Courtney's deck revolves around the Legendary Moltres to gather fire energy to thin the deck and power up fire Pokemon. Scoop Up can reuse it too. She is rarely low on energy as a result, but given that her Pokemon often need a lot for their best attacks, Energy Removal can thwart them. In which case Magmar lv.31 is the biggest threat.

Steve's Deck is built with the Legendary Zapdos in mind which hits something when it comes in play. So he doesn't usually put many in play just to put the odds in his favor. The funny thing is that it hits anything but itself though so you can't expect consistency out of it. ;) The Prehistoric Power Aerodactyl killing your evolutions and Electabuzz lv. 35 however are much bigger threats. But I was able to keep him down and thus have basically full control of the game.

Finally the deck of Jack (Frost's) of course features the Legendary Articuno which can cause paralysis to your active Pokemon when it comes in play. He's also got a bunch of hard-hitting water Pokemon like Kingler as well as stallers like Chansey to buy him turns to set up. Of course that means you can set up as well, so he packs Energy Removal to throw you off.

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Enjoy!

#Pokemon #TCG #GameBoy #Two #GreatRocket

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