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Dawn Of War 2 - Eternal Mod | Bringing Back The Best of Dawn Of War 1 | Base Building! New Units!
https://discord.gg/NBQrnxErek
Member - https://youtube.com/c/raven67854/join
Get Dawn Of War II - Eternal Mod(Requires DOW2: Retribution)
https://www.moddb.com/mods/dawn-of-war-2-eternal
Features include:
Light logistics system, including basic (NOT DAWN OF WAR 1 SCALE!) base building and research tech trees allowing you to upgrade your army on the field over the course of the game. Requisition points can be locked down and secured with basic turrets to buy time, and resource income can be bolstered with global upgrades and base-constructed plasma generators. Scale has been moderately increased and games take longer to complete compared to vanilla, with both a higher base population counter and the ability to further expand it with each point captured.
Increased wargear choices for familiar units in part thanks to models provided by the teams of the Elite and Vengeance of the Blood Ravens mod. To use Assault Marines as an example, they now have power swords, power axes, combat shields, and plasma pistols as options. Some hero wargear has been added as well.
'Sub-factions' added in manner designed to encourage an increased emphasis on hero choice, with each hero having a combination of faction-wide shared and individually unique units and technologies available to them rather than simply being some global ability changes. Think the company system from Company of Heroes, or the sub-factions in C&C 3 Kane's Wrath. (No new factions have been added - this is entirely within the confines of the original 6 game factions)
Improved unit feel - infantry now respond quicker, move quicker, and have more pronounced formations. Vehicles differ wildly in speed and responsiveness, with Falcons and Chimeras darting around the field while heavy Land Raiders and Baneblades take time to get moving and come to a stop. A new armour class of 'Light Vehicle' has been introduced to further separate mid-game vehicles from late-game heavy tanks. Changes are made with consideration for gameplay and lore accuracy, with gameplay always coming first.
Reworked vanilla maps as well as maps provided to us by the community, in particular map maker Swift, with an increased number of points and cleared out base areas. This is a work in progress and thus far not all maps have been reworked.
Custom music composed by myself (for better or for worse) as well as 'music packs' allowing vanilla DoW 2, DoW 1, or the new music to be played, custom voice lines for some of the new units, and some sound effects redone to go along with the altered feel of certain in-game weapons.
Very slightly changed user interface design to improve access to abilities for buildings and allow an increased number of upgrade choices available for units while retaining a high-quality feel.
Addition of minor dynamic lighting where appropriate and without performance being affected, such as the muzzle flashes on weapons.
*** Chapters***
00:00 - Intro
01:50 - Gameplay Start
39:10 - Baneblade Rush?
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#dawnofwar2 #warhammer40k #spacemarines #raven67854
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