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Days Gone Part 89: Dealing with "Carlos"
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Used mods:
- Not a RESHADE (NAR) (UE4 tweaks performance visuals and stutter fix): https://www.nexusmods.com/daysgone/mods/84
- Realistic Darkness: https://www.nexusmods.com/daysgone/mods/124
- Let There Be Bright: https://www.nexusmods.com/daysgone/mods/147
- A Quiet Place: https://www.nexusmods.com/daysgone/mods/206?tab=files
(Swarmers and Bleachers can see you normally, only their hearing is stronger x50. From the optional files: Suppressors_Noise_x0.02, to keep suppressors useful against them.)
- Lootable Freakers: https://www.nexusmods.com/daysgone/mods/138
- No bullet sponges at high difficulties: https://www.nexusmods.com/daysgone/mods/72 (Increases the base damage dealt by the player by x1.21 on hard, and by x1.5 on survival difficulties.)
A blind modded playthrough (sample gameplay for some) of the game. I wouldn't say walkthrough, because I don't know the game very well yet. But, it's the Tomb Raider/Thief etc. engine, so, if you played one of these, the gameplay will be familiar anyway. The Realistic Darkness mod makes lighting strange here and there, but it's a compromise for dark nights, and well worth it for me. It's not the modder's fault, but of the engine's. All the modders did a great job.
A Realistic Darkness mod néhol furcsán változóvá teszi a megvilágítást (ez nem a moddoló, hanem a motor hibája), de ez, számomra legalábbis, elfogadható kompromisszum a sötét éjszakákért cserébe. Mikor szoknak le végre a játékfejlesztők a nappali világosságú "éjszakákról"? Sam Witwer viszont jó választás volt, hiteles vámpír volt a Being Humanben.
#daysgone
Keywords: survival horror, open world, zombie, zombie horde, molotov cocktail, post apocalypse, third person shooter, bounty hunter, single player, game, gamer, gaming, pc game, video game, végigjátszás, playthrough, walkthrough, gameplay, let's play, LP, days gone, part 1, blind playthrough, mod, mods, modded, game series, looting, weapons, melee, guns, tps, quest, mission, jobs, HD, shotgun, newts, nests, motor bike
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