How to get started 3D modeling in Blender – Part 3: Modeling a Maul | 3D Modeling | Game Dev

9 months ago
31

In this series of tutorials, you will learn the basic of getting started using Blender for 3D modeling
In this third tutorial, I will show you how to model and texture a maul in Blender

Timeline:
00:00 Introduction
00:03 Import reference
00:20 Handle Modeling
04:23 Handle UV Maps
06:34 Handle Texture
11:08 Hand teller Modeling
14:18 Hand Teller UV Maps
16:53 Hand Teller Texture
18:07 Hand Teller Subdivision
20:18 Leather Base Modeling
21:44 Leather Base UV Maps
22:56 Leather Base Texture
23:49 Leather Strap Modeling
27:33 Leather Strap UV Maps
28:32 Leather Strap Texture
29:36 Pommel Modeling
34:50 Pommel UV Maps
37:11 Pommel Texture
37:39 Hammerhead Modeling
47:19 Hammerhead UV Maps
51:03 Hammerhead Texture
51:13 Drag hooks Modeling
54:07 Drag Hooks UV Maps
56:15 Drag Hooks Texture
56:26 Punch Modeling
01:03:28 Punch UV Maps
01:04:51 Punch Texture
01:05:58 Exporting

#Blender3D #GameDev #GameArt
Blender Manual: https://docs.blender.org/manual/en/latest/index.html
Maul Reference: https://www.pinterest.com/pin/393431717423491356/

Wood 076: https://ambientcg.com/view?id=Wood076
Metal 027: https://ambientcg.com/view?id=Metal027
Leather 033A: https://ambientcg.com/view?id=Leather033A
Leather 034D: https://ambientcg.com/view?id=Leather034D

I am a 3D artist specializing in hard-surface props and environment I work across multiple industries with a specialty in the games, animation, and design industries.

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