GBZ80 Lesson S36 - Bitmap clipping on the GB/GBC via the tilemap
We drew our 'Chibiko' mascot to the screen before, but this time we're going to improve the algorithm. First we'll add 'sprite clipping' so parts of the sprite can go offscreen, we'll also use double buffering, so there's no screen flicker. We'll use the Tilemap this time, next time we'll use Hardware Sprites
As always, this Video lesson matches the text lesson on my website, and you can get the source code as well...
http://www.chibiakumas.com/z80/simplesamples3.php#LessonS36
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