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I FAILED to Design a Minigame In My RPG (Until...) | Slay Queen Devlog 1
1 year ago
21
The first devlog for Slay Queen, my turn-based RPG. I show how I came up with the idea to programming the first minigame. And let me tell you, that minigame wouldn't work without a FIGHT.
Slay Queen is a work in progress. It's a turn-based J-style RPG with quick-time minigames. The story features a queen who, with her whipping boy at her side, is humbled across the countryside on her quest for vengeance.
Chapters
00:06 - The Type of Game I'd Want to Make
00:49 - Slay Queen
01:20 - Story
03:56 - Failing as Fast as Possible
04:57 - The Defensive Minigame
06:42 - Mockup
09:36 - Putting the Minigame Together
12:59 - The Tracker
16:59 - Tag-In System
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