Metal Gear Acid 2 (PSP) Playthrough | Part 1 of 2 (No Commentary)

11 months ago
19

Like & Subscribe for future Playthroughs.

Part 1 of 2 of my Playthrough of Metal Gear Acid 2 on PSP (emulated on PPSSPP)

Start 0:00
Tutorial 1: Movement 2:19
Tutorial 2: Enemies and Fields of Vision 4:30
Tutorial 3: Crawling 7:33
Tutorial 4: Knocking 9:04
Tutorial 5: Weapons 10:40
Tutorial 6: Equipment 12:05
Opening 14:48
Stage-01 Harbor Area: Find and Access the Terminal 23:30
Stage-02 Control Section: Access all Terminals 51:26
Stage-03 Communications Tower: Access the Communications Terminal 1:11:45
Stage-03 Communications Tower Part 2: Take Out all the Security Guards 1:34:30
Stage-04 Research Block: Advance to the North Exit 1:56:45
Stage-04 Research Block Part 2: Head for the East Exit 2:27:20
Stage-05 Security Section: Advance to Monitor Room 2:44:55
Stage-05 Security Section Part 2: Defeat the Test Subject 3:22:30
Stage-04 Research Block Part 3: Return to Takiyama's location 3:51:19
Stage-04 Research Block Part 4: Defeat Security Chief Vince 4:01:39
Stage-04 Research Block Part 5: Find Takiyama 4:24:35
Stage-04 Research Block Part 6 4:53:11
Stage-06 Terminal: Advance to the Platform 4:59:40
Stage-07 Cargo Train: Protect the Doctor 5:24:38
Stage-08 Residential Area: Advance to the Goal 5:51:32
Stage-08 Residential Area Part 2: Find the Underground Entrance 6:16:57
Stage-10 Secondary Bridge 6:38:40
Stage-09 Metal Gear Prototype Factory: Locate the Sniper Rifle 6:40:52
Stage-09 Metal Gear Prototype Factory Part 2: Defeat the test subject "Golab" 8:07:30

CONTINUED IN PART 2

Metal Gear Acid 2 is a turn-based collectible card stealth game developed by Kojima Productions and published by Konami for the PlayStation Portable in 2005. A Java ME version for mobile phones was released by Glu Mobile in 2008 titled Metal Gear Acid 2 Mobile.

Acid 2 is the sequel to the original Metal Gear Acid, with the story set sometime after the events of the previous game. Like its predecessor, it follows an alternate continuity separate from the mainline Metal Gear series. The game uses a completely new cel-shaded graphic engine, replacing the darker graphics from the first game, and features an improved gameplay system. It comes with a PSP add-on called the Solid Eye, which is a folding cardboard box with specialized lenses that fit over the PSP's screen, creating a stereoscopic image.

Gameplay in Metal Gear Acid 2 is similar to that of its predecessor, using a series of collectible trading cards based on the other Metal Gear games. There are new features, such as the SELL option for cards, allowing overstocked cards that the player cannot use to be sold for more points (in-game currency used to buy cards) and cover fire (when a player's ally is behind an enemy and has an equipped weapon in range of the target, when the player attacks, the ally takes a shot onto the target as well). Also added is the ability to move past doors instead of stopping when approaching, and characters can now pick up items such as weapons and card packs by simply running over them (instead of having to end movement on top of the item).

The game uses a revamped engine, featuring a cel-shaded presentation, 3D equipment boxes, and new particle effects. There is a tutorial mode for beginners and a new "Arena" single-player mode that allows players to battle boss characters from previous games, such as Liquid Snake and Vamp, using the Acid 2 card-battling system. There are also extra missions such as "Sneaking" and "Elimination" modes. The game can be also played in the "Wireless Battle" mode (using ad hoc connection only). An additional "Solid Eye Theater" mode allows users to watch videos of the Japanese women seen on posters and magazines throughout the Metal Gear series, utilizing the Solid Eye attachment.

@Rellings

#metalgear #metalgearacid #metalgearacid2 #metalgearsolid #mgs #mgsacid2 #cards #cardgame #collectiblecards #kojima #konami #acid2 #psp #playstation #playstationportable #ppsspp #emulation #handheld #gaming #gameplay #letsplay #walkthrough #playthrough #rellings

Loading comments...