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Ep. 13 | Ratchet: Deadlocked - Maraxus | 2K 60
GPU: ASUS 3080 12Gb
CPU: Intel 12Gen i7
PCSX2@ Settings:
Renderer - Direct3D 11 (Hardware)
â– - Allow 8-Bit Textures
â– - Large Framebuffer
Internal Resolution - 4x Native (2K)
Mippmapping - Auto
CRC Hack Level - Full (Direct3D)
DATE Accuracy - Full (Slow)
Blending Accuracy - High (Debug)
â– - Enable HW Hacks
â– - Fast Texture Invalidation [This fixes the graphical issues with Deadlocked]
â– - Align Sprite
â– - Merge Sprite
Half-Pixel Offset - Special (Texture) [Fixes lighting I believe]
Shader Config
â– - Texture Filtering of Display
â– - FXAA Shader
â– - Shade Boost [Can make the screen a bit darker depending on the overlay used]
Shade Boost Brightness - 60
Shade Contrast - 50
Shade Saturation - 60
TV Shader - Scanline Filter
Speed Hacks - EE Cyclerate 130% [To help with some slowdowns]
[Optional] â– - External Shader
Open the GSdx_FX_Settings.ini, located in the "Shaders" folder, and scroll a bit down to "TV EMU TECHNIQUES" and replace the "0" with a "1" for "#define SCANLINES" as well as "#define VIGNETTE", then save.
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