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How to use the Lucky cards in Marshals Unleashed Napoleonic wargaming
Lucky cards provide commanders with valuable opportunities to initiate special bonus attacks and maximize the damage inflicted upon enemy lines. They are only to be used in playing the game at the level of Field Marshal. The advantage of lucky cards is that they can be utilized without any specific general requirement or the presence of a general on the battlefield. They can be used at any time and in any location across the battlefield, granting commanders flexibility in their strategic choices.
Infantry lucky card
The infantry lucky card allows commanders to utilize a powerful attack by committing six aligned infantry units across three squares. These units can either fire or charge with guaranteed hits, depending on their individual statistics. This card enables commanders to unleash a coordinated and devastating assault from their infantry forces.
Artillery lucky card
By using the artillery Lucky card, commanders can initiate a mass cannonade or bombardment that guarantees hits from all artillery units within range. This powerful attack can unleash a devastating barrage of fire upon the enemy, causing significant damage. It eliminates the need to roll the artillery die for the outcome. However, when targeting units within buildings, the number of hits is reduced to two per artillery unit instead of the regular three.
Cavalry Lucky card
The "Cavalry" Lucky card grants commanders the ability to initiate a mass cavalry charge anywhere on the battlefield, without the need for the influence of any general. This card proves especially valuable in both gaming modes and situations where there is a lack of available generals on the battlefield. Keeping the cavalry lucky card in reserve provides commanders with an additional powerful tool to unleash a formidable cavalry assault and deliver a decisive blow to the enemy
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