How to perform a mass cavalry charge in Marshals Unleashed Napoleonic wargaming.

9 months ago
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Mass cavalry charges are highly effective for breaking enemy lines or causing substantial damage within a short timeframe. To initiate a mass cavalry charge, a maximum of six cavalry units of any type must be assembled within a single square. This charge is considered a single action point, and up to six cavalry units from one square can participate in the charge, inflicting damage on the target. If you have enough cavalry units to fill multiple squares, you can prepare mass cavalry charges on several squares as long as they are within reach of a general's influence. In the "General" level of gameplay, any general within range of influence can execute a mass cavalry charge.

However, in the Field Marshal level, the presence of a general specifically trained in commanding cavalry is required to command and execute the charge. Additionally, playing at the level of Field Marshal, the "Cavalry" Lucky card can be utilized to initiate a mass cavalry charge anywhere on the battlefield, without the need for the influence of any general. Keeping the Cavalry lucky card in reserve provides a commander with an additional powerful option in both gaming modes, particularly when there is a lack of available generals on the battlefield.

Marshal Murad, one of the greatest cavalry commanders in history, led a charge of 9000 cavalrymen in three waves. He broke the Russian centre at the Battle of Eyleau in 1807, resulting in a Russian army retreat and a victory for Napoleon. The cavalry was made up of three different classes: light cavalry (hussars, chasseurs à cheval, lancers and light dragoons), medium cavalry (heavy dragoons and carabiniers) and heavy cavalry (cuirassiers, guard carabiniers, grenadier à cheval and lifeguards). Each type of cavalry had its own roles on and off the battlefield. Light cavalries were used to screen enemy lines, intercept messages and support infantry. The medium and heavy cavalry were deployed to spread fear and break enemy lines with their close and tight formations.

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