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Rogue Engine - Importing From Blender - In Sixty Seconds
How to export 3D models from Blender so you can import them into Rogue Engine.
Rogue Engine allows you to import 3D models into your projects and use them in your scenes, but where can we get suitable models from?
Blender is a great way of making your own models or using downloadable ones and it's free to use from blender.org.
In blender you can create from scratch or load existing 3D models.
To export for Rogue Engine, select the model, make sure all the transforms are applied, and then go to Export from the File menu.
Export GLTF 2.0, and in the Format area, select .glb format and include selected objects. Choose a name and export.
That's all we need to do in Blender so let's load our Rogue Engine Project.
We probably don't need the default cube so we can remove that. Now in the assets panel we can create a new directory for our models and then right click and select Import Assets.
Find our model from the Open dialogue and hit Open.
That loads the model into the project and we can just drag and drop it into the hierarchy panel and it will appear in the scene. We can now position it however we want.
And that's how we import 3D models from Blender to Rogue Engine.
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