American's Our Smartest People In The World Spontaneous Education At Its Finest !

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American's Our Smartest People In The World Be Honest. As an Observer of American Society, the thought may have crossed your mind at one time or another at least for a fleeting moment or two that the nation's dysfunctional state of affairs is the result of widespread stupidity. The people, too often misinformed and poorly educated, are getting exactly the democracy they deserve. Perhaps that thought arose last week as you watched the cringe-worthy presidential debate, which pundits have called "a disgrace" and "an embarrassment for the ages." Our public discourse has been in decline for so long that it was bound to come to this, right?

Effective self-government requires an intelligent and engaged public, and it seems the American electorate falls woefully short. With large segments of the population brazenly rejecting facts and science whether the issue is climate change, evolution, the coronavirus, or the latest conspiracy theory it's no surprise that social and political dysfunction are rampant. Seen this way, it’s tempting to chalk up the clown car of American democracy to the collective intellectual deficit of its population. In truth, however, there is little evidence to support the notion that the American people are stupid. Objective measurements of intelligence can be controversial, raising questions of true objectivity and cultural bias, but it is difficult to find any that suggest Americans are lacking in IQ compared to those in other countries.

If this is so, it becomes all the more baffling that Americans have higher rates of belief in young-Earth creationism than most other industrialized countries. Four in 10 Americans believe that humans were created in their present form about 10,000 years ago. Evolution by natural selection is a cornerstone of modern biology, but it is “controversial” in American schools. Similarly, large segments of the population still refuse to accept that human activity contributes significantly to climate change, even though there is no serious debate on the issue in the scientific community.

Nevertheless, if we examine the rejection of science closely, we find that it is not rooted in stupidity. The dad or mon who brings his family to any museum to see cavemen mingling with dinosaurs might surprise you with his intellectual abilities, whether by reciting obscure sports statistics from memory, analyzing complex problems or ideas on the job, or building an impressive addition onto his home in his spare time. And that mother who fights administrators to establish a religious club in her child's public school, propagating fundamentalist beliefs that reject science into the next generation, may have been at the top of her class back in high school.

To understand American anti-intellectualism, it’s important to realize that smart people can embrace dumb ideas. On an individual or social level, this happens when the right mix of factors come together. The first factor is our own makeup—all humans are to some degree biologically prone to intellectual laziness, emotional decision-making, confirmation bias, and other natural impulses that often obstruct critical thinking.

But beyond the biological elements, there are also numerous environmental factors that can reinforce or weaken anti-intellectual tendencies. The extent to which one's family embraces education and critical thinking, for example, will be a major factor for many. Also, and importantly, the existence of influential cultural institutions that promote anti-intellectualism may result in a population that, regardless of its raw intellectual abilities, will seem in many ways ignorant.

Other cultural factors can also contribute to making a society of intelligent people appear surprisingly unintelligent. The quality and reliability of journalism and other news media, for example, will be a factor in how the population thinks. And the economic security (or lack thereof) of the population is also a factor to consider. Intellectual priorities are more likely to take a back seat if one is living in constant stress, in fear of poverty, without health care, or working multiple jobs just to make ends meet. And of course, evolving technology is a factor as well—consider how social media and smartphones have influenced the public dialogue in just a generation.

All of these factors and many others shape our values, as individuals and a society, with respect to critical thinking. If we begin to assess the United States in the context of some of them, leaving aside the conservative religion factor already discussed, we find a nation today that, unlike previous generations, increasingly informs itself via cable news, talk radio, and social media of dubious quality. Perhaps more importantly, we find a nation where economic insecurity and inequality are growing in prevalence, resulting in more fear and anxiety.

These phenomena and others can work together to create an atmosphere that devalues critical thinking and rational discourse. When this happens, the result is anti-intellectualism as a defining character trait, and this occurs regardless of the underlying intelligence of the person or society involved.

As such, if the next political debate you watch lacks thoughtful discourse but instead resembles All Episode's of The View with Gun Owner Whoopi Goldberg at its head of TV most stupid people and Jerry Springer episode's and don't blame it on the public's intelligence. Stupidity is not what has degenerated the American social and political landscape. The failure of our institutions to generate an honest appreciation of intelligence as a cultural value has left us looking stupid.

The US and UK have pitifully low OECD test scores. They are also the countries with some of the greatest inequality Are Americans dumb? This is a question that has been debated by philosophers, begrudging foreigners and late night TV talk show hosts for decades. Anyone who has ever watched the Tonight Show's "Jaywalking" segment in which host Jay Leno stops random passersby and asks them rudimentary questions like "What is Julius Caesar famous for?" (Answer: "Um, is it the salad?") might already have made their minds up on this issue. But for those of you who prefer to reserve judgement until definitive proof is on hand, then I'm afraid I have some depressing news. America does indeed have a problem in the smarts department and it appears to be getting worse, not better.

On Tuesday, the Organization for Economic Co-operation and Development (OECD) released the results of a two-year study in which thousands of adults in 23 countries were tested for their skills in literacy, basic math and technology. The US fared badly in all three fields, ranking somewhere in the middle for literacy but way down at the bottom for technology and math.

This shouldn't be all that surprising as there is a well documented pattern of American school kids failing to keep up with their tiger cub counterparts in other countries. But these results are the first concrete proof that this skill gap is extending well beyond school and into adulthood. The question is, do the study's results imply, as the New York Post so delicately put it, that "US adults are dumber than your average human"? Hardly, but it does suggest that many Americans may not be putting the smarts they have to good use, or, more likely, that they are not getting the opportunity to do so. Put another way: it's inequality, stupid.

Just a quick scan of the countries that fared really well in all three categories (Norway, Sweden, Japan, Finland and the Netherlands) compared to the countries that fared really badly (America and Britain) gives a pretty good indication that the inequality that is rampant in the (allegedly) dumber nations might have something to do with their pitifully low scores. A closer look at the results is also revealing. The incomes of Americans who scored the highest on literacy tests are on average 60% higher than the incomes of Americans with the lowest literacy scores, who were also twice as likely to be unemployed. So broadly speaking, the better off the American, the better they did on the tests.

Now this is just a wild guess, but could this possibly have something to do with the fact that the kind of schools a poor American kid will have access to are likely to be significantly inferior to the kinds of schools wealthier kids get to attend? Or that because of this, a poor kid's chances of getting into a good university, even if she could manage to pay for it, are also severely compromised? And let me go one step further and suggest that the apparent acceleration of America's dumbing down might be directly connected with the country's rising poverty rates.

Before I go on, I should say that even I can see some holes in the above theory. You only have to look at certain members of congress ( Read: who forced the government to shutdown last week), for instance, many of whom attended some of the finest universities (and make bucket loads of money), to see that even an Ivy League education may be of little use to a person who is simply prone to stupidity. I should add also that many people believe that it's the large immigrant population (of which I'm a member) who are responsible for bringing down the nation's IQ, which further complicates the dumb American narrative. Indeed one could argue all day about the reasons Americans are falling behind, (Woody Allen blames fast food), but we should at least be able to agree on the remedies.

Here's the thing, most economists agree that in this technology driven age, a highly skilled workforce is key to any real economic recovery. It doesn't bode well for the future then that so many American students, particularly low-income and minority students, are graduating high school without basic reading or math skills. Nor does it inspire confidence that students who leave school without basic skills are not acquiring them as adults. So America's alleged dumbness has a lot to do with inadequate schooling for (poor) children and teenagers and a dearth of continuing education opportunities for low-income adults. By contrast, the OECD study found that in (more equal) countries that fared better in the tests, like Finland, Denmark and the Netherlands, more than 60% of the adult population have engaged in continuing education programs or on the job training.

The smart thing to do then surely would be to pour resources into early and continuing education opportunities so that American adults will be equipped with the necessary skills to compete in the global economy. This is where the dumb argument really gets a boost, however, because the opposite is happening. Those same congressional geniuses I alluded to earlier are also responsible for forcing through the cuts known as sequestration, which among other things cut 5% from the federal education budget. Because federal education funding is doled out according to the number of low-income students in a given school, it is poor children, the ones who most need the help, who are being disproportionately impacted by the cuts. Furthermore since 2010, almost $65m, over one-tenth of the entire budget, has been cut from adult education grants.

So are Americans dumb? The answer appears to be yes, some are. The dumb ones are not the poor minorities or low skilled adults who fared badly on the OECD tests, however, but a certain privileged and selfish elite, who have suffered from no want of opportunities themselves, yet seem to think that denying millions of struggling Americans an equal (or indeed any) opportunity to get ahead is a sensible way forward. The results are in now and clearly it isn't. The question is will enough Americans be smart enough to do something about it?

18 REASONS THE U.S. EDUCATION SYSTEM IS FAILING
Once upon a time, enthusiasts designed a formal education system to meet the economic demands of the industrial revolution. Fast forward to today and, with the current global economic climate, it seems apparent that the now established education system is unable to meet the needs of our hyper-connected society – a society that is in a constant state of evolution. Let’s examine 18 problems that prevent the US education system from regaining its former preeminence.

Parents are not involved enough. Of all the things out of the control of teachers, this one is perhaps the most frustrating. Time spent in the classroom is simply not enough for teachers to instruct every student, to teach them what they need to know. There must, inevitably, be some interaction outside school hours. Of course, students at a socio-economic disadvantage often struggle in school, particularly if parents lack higher levels of education. But students from middle and upper class families aren’t off the hook, either. The demands of careers and an over-dependence on schools put higher-class kids at risk too when it comes to the lack of parental involvement in academics.
Schools are closing left and right. It’s been a rough year for public schools. Many have found themselves on the chopping block. Parents, students and communities as a whole feel targeted, even if school board members are quick to cite unbiased numbers. There is no concrete way to declare a winner in these cases, either. Sometimes, a school closing is simply inevitable but communities should first look for other solutions. Instead of shutting down underutilized public schools – icons of the community – districts should consider other neighborhood uses, such as a community center or adult education classes. Closing public schools should not be a short-sighted procedure. The decision should focus on the only investment that really matters: a quality public education for all our nation’s children.
Our schools are overcrowded. The smaller the class, the better the individual student experience. A study by the National Center for Education Statistics found that 14 percent of U.S. schools exceed capacity. At a time where children need more attention than ever to succeed, overcrowded classrooms are making it even tougher to learn and tougher still for teachers to be effective.
Technology comes with its downsides. I am an advocate for technology in the classroom. I think that ignoring the educational opportunities that technology has afforded us puts kids at a disadvantage. being said, screen culture overall has made the jobs of teachers much more difficult. Education has become synonymous with entertainment in many ways. Parents are quick to download educational games as soon as kids have the dexterity to operate a touch screen, and with the best of intentions. The quick-hit way that children are learning academics before and during their K-12 careers makes it even more difficult for teachers to keep up in the classroom setting, particularly since each student’s knowledge base and technological savvy varies.
There is a lack of diversity in gifted education. The “talented and gifted” label is one bestowed upon the brightest and most advanced students. Beginning in early elementary grades, TAG programs separate student peers for the sake of individualized learning initiatives. Though the ideology is sound, the practice of it is often a monotone, unattractive look at contemporary American public schools. District schools need to find ways to better recognize different types of learning talent and look beyond the typical “gifted” student model. The national push to make talented and gifted programs better mirror the contemporary and ever-evolving student body is a step in the right direction. Real change happens on a smaller scale though – in individual districts, schools and TAG programs. That progress must start with understanding of the makeup of a particular student body and include innovative ways to include all students in TAG learning initiatives.
School spending is stagnant, even in our improving economy. As the U.S. economy continues to improve, according to news headlines, one area is still feeling the squeeze from the recession years: K-12 public school spending. A report this month from the Center on Budget and Policy Priorities found that 34 states are contributing less funding on a per student basis than they did prior to the recession years. Since states are responsible for 44 percent of total education funding in the U.S., these dismal numbers mean a continued crack down on school budgets despite an improving economy. If we cannot find the funding for our public schools, how can we expect things like the achievement gap to close or high school graduation rates to rise? It was understandable that budgets had to be slashed when the bottom dropped out of the economy. Now we are in a more stable place, though, it is time to get back to funding what matters most: the education of our K-12 students.
We are still using the teacher training methods of yesterday. With respect to the students of the past, modern classrooms are full of sophisticated youngsters that show up with a detailed view of the world formed from more than home life experiences. Instant access to information from instant a child can press a touchscreen on a Smartphone and widespread socialization from as young as six weeks old in the form of childcare atmospheres – kids arrive at Kindergarten with less naivety than previous generations. Teachers don’t, in other words, get a clean slate. Instead, they get young minds cluttered with random information and ideas, all of which need fostering or remediating.
There is a lack of teacher education innovation. It stands to reason that if students are changing, teachers must change too. More specifically, it is time to modify teacher education to reflect the demands of the modern K – 12 classrooms. There are policy and practice changes taking place all over the world – many driven by teachers – that address the cultural shifts in the classroom. Public education in America needs teachers who are better trained to meet the needs of specific student populations, understand the necessary role of distance learning, and are willing to speak up to facilitate classroom change. Without these teachers, effective reform to meet global demand is not possible.
Some students are lost to the school-to-prison pipeline. Sadly, over half of black young men who attend urban high schools do not earn a diploma. Of these dropouts, too, nearly 60 percent will go to prison at some point. Perhaps there is no real connection between these two statistics, or the eerily similar ones associated with young Latino men. Are these young people bad apples, destined to fail academically and then to live a life of crime? If some of the theories of genetic predisposition are true, perhaps these young men never stood a chance at success and have simply accepted their lots in life. But what if those answers, all of them, are just cop-outs? What if scoffing at a connection between a strong education and a life lived on the straight and narrow is an easy way to bypass the real issues in K-12 learning? Students who are at risk of dropping out of high school or turning to crime need more than a good report card. They need alternative suggestions on living a life that rises above their current circumstances. For a young person to truly have a shot at an honest life, he or she has to believe in the value of an education and its impact on good citizenship. That belief system has to come from direct conversations about making smart choices with trusted adults and peers.
There is a nationwide college-gender gap, and surprisingly, we are not focusing on it. If you have been following education hot button issues for any length of time, you’ve likely read about the nationwide push to better encourage girls in areas like science, technology, engineering and math (STEM). The thought is that by showing young women that these topics are just as appropriate for them as their male peers, more women will find lasting careers in these traditionally male-dominated fields. I’m all for more women in the STEM workplace but with all this focus in one area, are educators neglecting an even larger gender gap issue? I wonder how much of this trend is based on practicality and how much is based on a lingering social convention that women need to “prove” themselves when it comes to the workforce. Do women simply need a degree to land a job in any field? If so, the opposite is certainly not true for men – at least not yet. Will the young men in our classrooms today have a worse quality of life if they do not attend college – or will it be about the same?
We still do not know how to handle high school dropouts. It seems that every time the issue of high school dropouts is discussed, it all centers on money. U.S. Census Statistics tell us that 38 percent of high school dropouts fall below the poverty line, compared with 18 percent of total households in every demographic. Dropouts are also 40 percent more likely to rent their residences and spend $450 less per month on housing costs than the overall population. Only around 60 percent of dropouts own vehicles and they spend over $300 less on entertainment annually than average Americans. It’s clear that a high school diploma is in fact the ticket to higher earnings, at least on a collective level. The negative financial ramifications of dropping out of high school cannot be denied, but the way they are over-emphasized seems like a worn-out tactic to me. Instead of focusing on students as earners, we really need to value them as learners so that we can encourage them to finish their high school education.
We have not achieved education equity. Equity in education has long been an ideal. It’s an ideal celebrated in a variety of contexts, too. Even the Founding Fathers celebrated education as an ideal – something to which every citizen ought to be entitled. Unfortunately, though, the practice of equity in education has been less than effective. Equity, in the end, is a difficult ideal to maintain and many strategies attempting to maintain it have fallen far short in the implementation. To achieve equity, school systems need to have an approach for analyzing findings about recommended shifts in learning approaches and objectives. These approaches should also help teachers and administrators understand not what they have to avoid but what it is that they can do to achieve optimal equity moving forward.
Technology brings a whole new dimension to cheating. Academic dishonesty is nothing new. As long as there have been homework assignments and tests, there have been cheaters. The way that cheating looks has changed over time, though. Technology has made it easier than ever. Perhaps the most interesting caveat of modern-day cheating in U.S. classrooms is that students often do not think they have done anything wrong. Schools must develop anti-cheating policies that include technology and those policies must be updated consistently. Teachers must stay vigilant, too, when it comes to what their students are doing in classrooms and how technology could be playing a negative role in the learning process. Parents must also talk to their kids about the appropriate ways to find academic answers and alert them to unethical behaviors that may seem innocent in their own eyes.
We still struggle with making teacher tenure benefit both students and teachers. One of the most contested points of teacher contracts is the issue of tenure. Hardline education reformers argue that tenure protects underperforming teachers, which ends up punishing the students. Teachers unions challenge (among other reasons) that with the ever-changing landscape of K-12 education, including evaluation systems, tenure is necessary to protect the jobs of excellent teachers who could otherwise be ousted unfairly. It can often be a sticking point – and one that can lead to costly time out of classrooms, as recently seen in large school systems like New York City and Chicago. Now, I’m not suggesting that teachers just “give up” but I would support adjusting the expectations for tenure. It seems an appropriate step in the right direction for teachers in all types of schools. That energy then can be redirected towards realistic and helpful stipulations in teachers’ contracts that benefit the entire industry.
More of our schools need to consider year-round schooling. Does it work? The traditional school year, with roughly three months of vacation days every summer, was first implemented when America was an agricultural society. The time off was not implemented to accommodate contemporary concerns, like children needing “down time” to decompress and “be kids.” The system was born out of economic necessity. In fact, the first schools that went against the summers-off version of the academic calendar were in urban areas that did not revolve around the agricultural calendar, like Chicago and New York, as early as the mid-1800s. It was much later, however, that the idea as a whole gained momentum. Overall, year-round schooling seems to show a slight advantage academically to students enrolled, but the numbers of students are not high enough to really get a good read on it at this point. What does seem clear, however, is that at-risk students do far better without a long summer break, and other students are not harmed by the year-round schedule.
We are still wrestling the achievement gap. Earlier this month, the U.S. Department of Education released student performance data in its National Assessment for Educational Progress report. The data is compiled every two years and it assesses reading and math achievements for fourth and eighth graders. This particular report also outlines differences between students based on racial and socioeconomic demographics. The data points to the places in the U.S. that still struggle with inequality in student opportunity and performance, otherwise known as the achievement gap. The achievement gap will likely always exist in some capacity, in much the same way that the U.S. high school dropout rate will likely never make it down to zero. This doesn’t mean it is a lost cause, of course. Every student who succeeds, from any demographic, is another victory in K-12 education and it benefits society as a whole. Better recognition by every educator, parent and citizen of the true problem that exists is a start; actionable programs are the next step.
We need to consider how school security measures affect students. In theory, parents and educators would do anything to keep students safe, whether those students are pre-Kindergartners or wrapping up a college career. Nothing is too outlandish or over-the-top when it comes to protecting our kids and young adults. Metal detectors, security cameras, more police presence in school hallways, gated campuses – they all work toward the end goal of sheltering students and their educators, protecting some of the most vulnerable of our citizens. Emotions aside, though, how much does school security really increase actual safety? Do school security efforts actually hinder the learning experience? It sounds good to taut the virtues of tighter policies on school campuses but is it all just empty rhetoric? Given the fact that state spending per student is lower than at the start of the recession, how much should schools shell out on security costs? Perhaps the best investment we can make to safeguard our students and educators is in personal vigilance. Perhaps less reliance on so-called safety measures would lead to higher alertness.
We need to make assistive technology more available for students with disabilities. A key to improving the educational experience for students with disabilities is better accommodations in schools and continued improvements in assistive technology. Assistive technology in K-12 classrooms, by definition, is designed to “improve the functional capabilities of a child with a disability.” While the word “technology” automatically conjures up images of cutting-edge electronics, some assistive technology is possible with just simple accommodations. Whether high-tech or simple in design, assistive technology has the ability to transform the learning experiences for the children who benefit. Assistive technology is important for providing a sound education for K-12 students with disabilities but benefits the greater good of the country, too. Nearly one-fourth of a specific student population is not being properly served and with so many technological advances, that is a number I believe can drop. Assistive technology in simple and complex platforms has the ability to lift the entire educational experience and provide a better life foundation for K-12 students with disabilities.
Some of these reasons are well-known and long-standing issues. However, others—such as the emergence of a screen culture—are new and even somewhat unexpected challenges. However, the nature of each issue does not matter. All of them are standing in the way of our becoming globally competitive.

Can you think of any reasons the U.S. educational systems are failing?

Elaine Herzberg was wheeling her bicycle across a street in Tempe, Arizona, when she was struck and killed by a self-driving car. Although there was a human operator behind the wheel, an autonomous system—artificial intelligence—was in full control. This incident, like others involving interactions between people and AI technologies, raises a host of ethical and proto-legal questions. What moral obligations did the system’s programmers have to prevent their creation from taking a human life? And who was responsible for Herzberg’s death? The person in the driver’s seat? The company testing the car’s capabilities? The designers of the AI system, or even the manufacturers of its onboard sensory equipment?

“Artificial intelligence” refers to systems that can be designed to take cues from their environment and, based on those inputs, proceed to solve problems, assess risks, make predictions, and take actions. In the era predating powerful computers and big data, such systems were programmed by humans and followed rules of human invention, but advances in technology have led to the development of new approaches. One of these is machine learning, now the most active area of AI, in which statistical methods allow a system to “learn” from data, and make decisions, without being explicitly programmed. Such systems pair an algorithm, or series of steps for solving a problem, with a knowledge base or stream—the information that the algorithm uses to construct a model of the world.

Ethical concerns about these advances focus at one extreme on the use of AI in deadly military drones, or on the risk that AI could take down global financial systems. Closer to home, AI has spurred anxiety about unemployment, as autonomous systems threaten to replace millions of truck drivers, and make Lyft and Uber obsolete. And beyond these larger social and economic considerations, data scientists have real concerns about bias, about ethical implementations of the technology, and about the nature of interactions between AI systems and humans if these systems are to be deployed properly and fairly in even the most mundane applications.

Consider a prosaic-seeming social change: machines are already being given the power to make life-altering, everyday decisions about people. Artificial intelligence can aggregate and assess vast quantities of data that are sometimes beyond human capacity to analyze unaided, thereby enabling AI to make hiring recommendations, determine in seconds the creditworthiness of loan applicants, and predict the chances that criminals will re-offend.

But such applications raise troubling ethical issues because AI systems can reinforce what they have learned from real-world data, even amplifying familiar risks, such as racial or gender bias. Systems can also make errors of judgment when confronted with unfamiliar scenarios. And because many such systems are “black boxes,” the reasons for their decisions are not easily accessed or understood by humans—and therefore difficult to question, or probe.

Examples abound. In 2014, Amazon developed a recruiting tool for identifying software engineers it might want to hire; the system swiftly began discriminating against women, and the company abandoned it in 2017. In 2016, ProPublica analyzed a commercially developed system that predicts the likelihood that criminals will re-offend, created to help judges make better sentencing decisions, and found that it was biased against blacks. During the past two years, self-driving cars that rely on rules and training data to operate have caused fatal accidents when confronted with unfamiliar sensory feedback or inputs their guidance systems couldn’t interpret. The fact that private commercial developers generally refuse to make their code available for scrutiny, because the software is considered proprietary intellectual property, is another form of non-transparency—legal, rather than technical.

Meanwhile, nothing about advances in the technology, per se, will solve the underlying, fundamental problem at the heart of AI, which is that even a thoughtfully designed algorithm must make decisions based on inputs from a flawed, imperfect, unpredictable, idiosyncratic real world.

Computer scientists have perceived sooner than others that engineering can’t always address such problems post hoc, after a system has been designed. Despite notable advances in areas such as data privacy (see “The Privacy Tools Project,” January-February 2017), and clear understanding of the limits of algorithmic fairness, the realization that ethical concerns must in many cases be considered before a system is deployed has led to formal integration of an ethics curriculum—taught by philosophy postdoctoral fellows and graduate students—into many computer-science classes at Harvard. Far-reaching discussions about the social impact of AI on the world are taking place among data scientists across the University, as well as in the Ethics and Governance of AI Initiative launched by Harvard Law School’s Berkman Klein Center, together with the MIT Media Lab. This intensifying focus on ethics originated with a longtime member of the computer-science faculty.

The effects of video games on school achievement What are the effects of video games on school achievement? Are we doing kids a disservice by letting them play on a daily basis? Or does gaming actually help sharpen a child’s mental faculties, and perform better in school?

We need more research to answer these questions definitively. In particular, we need randomized, controlled experiments, and those are lacking. But based on the limited information we have now, it seems that extreme claims on either side of the spectrum are wrong.

On the one hand, playing video games probably doesn’t harm school performance — not as long as kids don’t play so much that they neglect school-related activities, like reading, or skimp on sleep. And not as long as the games they play are age-appropriate, and don’t cause emotional troubles.

On the other hand, video games aren’t a magical pill for boosting IQ, or transforming poor students into excellent ones. But it appears that kids who play games with moderate frequency — a few hours a week — tend to have better academic skills than kids who don’t play video games at all.

Are video games good or bad for you? It can be both:

Video games are frowned upon by parents as time-wasters, and worse, some education experts think that these games corrupt the brain. Playing violent video games are easily blamed by the media and some experts as the reason why some young people become violent or commit extreme anti-social behavior. But many scientists and psychologists find that video games can actually have many benefits – the main one is making kids smart. Video games may actually teach kids high-level thinking skills that they will need in the future.

“Video games change your brain,” according to University of Wisconsin psychologist C. Shawn Green. Playing video games change the brain’s physical structure the same way as do learning to read, playing the piano, or navigating using a map. Much like exercise can build muscle, the powerful combination of concentration and rewarding surges of neurotransmitters like dopamine strengthen neural circuits that can build the brain.

Are Video Games Good for You? The Positive Effects of Video Games
When your child plays video games, it gives his brain a real workout. In many video games, the skills required to win involve abstract and high level thinking. These skills are not even taught at school.

The main benefits of playing video games involve enhancing mental skills that include:

Problem solving and logic – When a child plays a game such as The Incredible Machine, Angry Birds or Cut The Rope, he trains his brain to come up with creative ways to solve puzzles and other problems in short bursts
Hand-eye coordination, fine motor and spatial skills. In shooting games, the character may be running and shooting at the same time. This requires the real-world player to keep track of the position of the character, where he/she is heading, his speed, where the gun is aiming, if the gunfire is hitting the enemy, and so on. All these factors need to be taken into account, and then the player must then coordinate the brain’s interpretation and reaction with the movement in his hands and fingertips. This process requires a great deal of eye-hand coordination and visual-spatial ability to be successful. Research also suggests that people can learn iconic, spatial, and visual attention skills from video games. There have been even studies with adults showing that experience with video games is related to better surgical skills. Also, a reason given by experts as to why fighter pilots of today are more skillful is that this generation’s pilots are being weaned on video games.
Planning, resource management and logistics. The player learns to manage resources that are limited, and decide the best use of resources, the same way as in real life. This skill is honed in strategy games such as SimCity, Age of Empires, and Railroad Tycoon. Notably, The American Planning Association, the trade association of urban planners and Maxis, the game creator, have claimed that SimCity has inspired a lot of its players to take a career in urban planning and architecture.
Multitasking, simultaneous tracking of many shifting variables and managing multiple objectives. In strategy games, for instance, while developing a city, an unexpected surprise like an enemy might emerge. This forces the player to be flexible and quickly change tactics.

Quick thinking, making fast analysis and decisions. Sometimes the player does this almost every second of the game giving the brain a real workout. According to researchers at the University of Rochester, led by Daphne Bavelier, a cognitive scientist, games simulating stressful events such as those found in battle or action games could be a training tool for real-world situations. The study suggests that playing action video games primes the brain to make quick decisions. Video games can be used to train soldiers and surgeons, according to the study. Importantly, decisions made by action-packed video game players are no less accurate. According to Bavelier, “Action game players make more correct decisions per unit time. If you are a surgeon or you are in the middle of a battlefield, that can make all the difference.”
Accuracy – Action games, according to a study by the University of Rochester, train the player’s brain to make faster decisions without losing accuracy. In today’s world, it is important to move quickly without sacrificing accuracy.
Strategy and anticipation – Steven Johnson, author of Everything Bad is Good For You: How Today’s Popular Culture is Actually Making Us Smarter, calls this “telescoping.” The gamer must deal with immediate problems while keeping his long-term goals on his horizon.
Situational awareness – – Defense News reported that the Army include video games to train soldiers to improve their situational awareness in combat. Many strategy games also require the player to become mindful of sudden situational changes in the game and adapt accordingly.
Developing reading and math skills – The young gamer reads to get instructions, follow storylines of games, and get information from the game texts. Also, using math skills is important to win in many games that involves quantitative analysis like managing resources.
Perseverance – In higher levels of a game, the player usually fails the first time around, but he keeps on trying until he succeeds and move on to the next level.
Pattern recognition – Games have internal logic in them, and the player figures it out by recognizing patterns.
Estimating skills
Inductive reasoning and hypothesis testing – James Paul Gee, professor of education at the University of Wisconsin-Madison, says that playing a video game is similar to working through a science problem. Like a student in a laboratory, the gamer must come up with a hypothesis. For example, the gamer must constantly try out combinations of weapons and powers to use to defeat an enemy. If one does not work, he changes hypothesis and try the next one. Video games are goal-driven experiences, says Gee, which are fundamental to learning.
Mapping – The gamer use in-game maps or build maps on his head to navigate around virtual worlds.
Memory – Playing first person shooter games such as Call of Duty and Battlefield series enables the player to effectively judge what information should be stored in his working memory and what can be discarded considering the task at hand, according to a study published in the Psychological Research.
Concentration – A study conducted by the Appalachia Educational Laboratory reveal that children with attention-deficit disorder who played Dance Dance Revolution improve their reading scores by helping them concentrate.
Improved ability to rapidly and accurately recognize visual information – A study from Beth Israel Medical Center NY, found a direct link between skill at video gaming and skill at keyhole, or laparoscopic, surgery. Doctors who spent at least three hours a week playing video games made about 37 % fewer mistakes in surgery and performed the task 27% faster than non-gaming surgeons. Another study found that people who play video games on a regular basis are better at registering visual data and are therefore quicker visual learners. They are also more resistant to perceptual interference, and are therefore able to learn for a longer period of time in distracting environments.
Reasoned judgments
Taking risks – Winning in any game involves a player’s courage to take risks. Most games do not reward players who play safely.
How to respond to challenges
How to respond to frustrations
How to explore and rethink goals
Teamwork and cooperation when played with others – Many multiplayer games such as Team Fortress 2 involve cooperation with other online players in order to win. These games encourage players to make the most of their individual skills to contribute to the team. According to a survey by Joan Ganz Cooney Center, teachers report that their students become better collaborators after using digital games in the classroom.
Management – Management simulation games such as Rollercoaster Tycoon and Zoo tycoon teach the player to make management decisions and manage the effective use of finite resources. Other games such as Age of Empires and Civilization even simulate managing the course of a civilization.
Simulation, real world skills. The most well known simulations are flight simulators, which attempt to mimic the reality of flying a plane. All of the controls, including airspeed, wing angles, altimeter, and so on, are displayed for the player, as well as a visual representation of the world, and are updated in real time.
Non-English speaking players report learning English by playing games.

More Benefits of Video Games:
Video games introduce your child to computer technology and the online world. You should recognize that we are now living in a high-tech, sophisticated world. Video games make your child adapt and be comfortable with the concepts of computing. This is particularly important for girls who typically are not as interested in high technology as much as boys.
Video games allow you and your child to play together and can be a good bonding activity. Some games are attractive to kids as well as adults, and they could be something that they share in common. When your child knows more than you, he can teach you how to play and this allows you to understand your child’s skills and talents.
Video games make learning fun. Your kid likes games because of the colors, the animation, the eye candy, as well as the interactivity and the challenge and the rewards of winning. The best way to learn is when the learner is having fun at the same time. That’s why video games are natural teachers. Having fun gives your kid motivation to keep on practicing, which is the only way to learn skills. Video games is also capable of making difficult subjects such as math fun.
Video games can make your child creative. A study by the Michigan State University’s Children and Technology Project found a relation between video game playing and greater creativity, regardless of gender, race or type of video game played. (In contrast, use of cell phones, the Internet and computers other than video games was unrelated to creativity, the study found).
A long-term study by the Karolinska Institutet in Sweden, published in Scientific Reports found that there is a beneficial causal effect of video games on cognition. American kids, both boys and girls, between 9 and 10 who spent an above-average time playing video games increased their intelligence scores by 2.5 I.Q. points above the average after two years. Other forms of screen time like watching videos or social video has neither positive nor negative effect on a child’s intelligence.
Playing video games is shown to provide young people with a route into reading and improve their confidence in reading skills, encourages their creativity through writing, support positive communication between family and friends, increases empathy, and supports mental wellbeing, according to a study by the UK’s National Literacy Trust.
University of Geneva scientists who tested an action video game for children found out from their study that playing the action video game enhances reading skills – even though the game did not require reading activity. The skills that players improved on included “vision, the deployment of attention, working memory, and cognitive flexibility”, according to Angela Pasqualotto, the first author of the study. These are the same functions essential to the mastery of reading. In fact, the scientists found a 7-fold improvement in attentional control in children who played the game vs. those who didn’t, and this was maintained at a follow-up test 6 months later.
Video games can improve your child’s decision making speed. People who played action-based video and computer games made decisions 25% faster than others without sacrificing accuracy, according to a study from the University of Rochester. Other studies suggests that most expert gamers can make choices and act on them up to six times a second—four times faster than most people, and can pay attention to more than six things at once without getting confused, compared to only four by the average person. Surprisingly, the violent action games that often worry parents most had the strongest beneficial effect on the brain, according to cognitive neuroscientist Daphne Bavelier, who studies the effect of action games at Switzerland’s University of Geneva and the University of Rochester in New York.
Another study from 2022 by Georgia State University researchers that combined brain imaging with a decision-making task also suggests that regular video game players made faster and more accurate decisions than those who rarely play. Video game players show enhanced activity in the brain regions for visuomotor processing.
Action video game players have an increased ability to be mentally flexible, that is, being able to switch from one task to another, compared to non-gamers according to a study. This skill is important in a world that’s highly dependent on technology which allows distinct task to be available on a single device such as a smartphone or computer.
Video games increase your child’s self-confidence and self-esteem as he masters games. In many games, the levels of difficulty are adjustable. As a beginner, your kid begins at the easy level and by constant practicing and slowly building skills, he becomes confident in handling more difficult challenges. Since the cost of failure is lower, he does not fear making mistakes. He takes more risks and explores more. Your kid can transfer this attitude to real life.
Video games give your child a feeling of happiness or well-being, which is a human psychological need, according to Berni Good, a cyberpsychologist. In addition to giving your child a sense of competence or mastery when he progresses through game levels, video gaming also helps him relate to others in a meaningful way when he shares his gaming experiences with others in multiplayer gaming or in social media. It also gives him a feeling of being a master of his own destiny.
Also, a study published by the University of Oxford, suggests that school-age adolescents who are spending considerable time gaming do not experience negative well-being impact, although this is not the case for everybody. A few heavy gamers (1 in 12 adolescents), especially those with traumatic experiences and mental health issues who used gaming as a coping mechanism, reported well-being issues.
Games that involve multiple players encourage your child to work cooperatively to achieve his goals. Your kid learns to listen to the ideas of others, formulate plans with other kids, and distribute tasks based on skills. Some online games are even played internationally, and this can introduce your kid to players of different nationalities and cultures. This fosters friendships among different people.
Games from new consoles, specifically those from Meta Quest and other Virtual Reality platforms, involves moving the body, sometimes as intensely as an aerobic workout. Known as “exergaming”, active video gaming may be the perfect introduction to helping people be more active.
Video games make players’ visions become more sensitive to slightly different shades of color, according to a University of Rochester study. This is called contrast sensitivity, and observed particularly in first person shooter games players. “When people play action games, they’re changing the brain’s pathway responsible for visual processing,” according to lead researcher Daphne Bavelier. The training might be helping the visual system to make better use of the information it receives.
Video games may improve eyesight. Studies have shown that video gaming have better than average eyesight. A study performed by researchers from McMaster University has also found that playing video games could help improve eyesight by teaching the brain to spot small details, follow movements and spot subtle light changes, at least for people with visual difficulties. Another study by vision scientists at the University of Rochester and Vanderbilt University found that children with poor vision see vast improvement in their peripheral vision after only eight hours of training via kid-friendly video games.
In addition, one neuroscience research suggests that expert players of action real-time strategy games like League of Legends become better at allocating brain resources between visual stimuli that compete for attention. The study shows that these players have faster information processing, allocate more cognitive power to individual visual stimuli and allocate limited resources between successive stimuli more effective through time. Moreover, the effect seems to have a long-term effect on the brain, and the study’s author concludes that these games can be a powerful tool for cognitive training.
Video games help children with dyslexia read faster and with better accuracy, according to a study by the journal Current Biology. In addition, spatial and temporal attention also improved during action video game training. Attentional improvement can directly translate into better reading abilities. Another study suggests that just one hour of gaming can improve visual selective attention, which is how scientists refer to the brain’s ability to focus while simultaneously disregarding less relevant information.
Dr. Adam Gazzaley, a neuroscientist at the University of California states that playing first person shooter games such as Call of Duty have shown to have a “benefit on high congnitive abilities” including focusing for long periods and multi-tasking. He even suggests that these games can be prescribed to children who are struggling to focus in class.
Kids are not necessarily drawn to video games because of their violence. The attraction lies in their being rewarded by awesome displays of explosions, fireworks, and yes, blood splattering. Also, violent games have the most emotional appeal for kids. But these factors are only secondary to what kids actually enjoy in these games – the opportunity to develop and master skills and have the freedom to make choices in the game universe.
Violent video games may act as a release of pent-up aggression and frustration of your kid. When your kid vents his frustration and anger in his game, this diffuses his stress. Games can provide a positive aggression outlet the same way as football and other violent sports. A research suggests that the outlet provided by violent games may make gamers with violent tendencies less likely to commit real world crimes
Playing video games is safer than having your teens do drugs, alcohol and street racing in the real world.
Experts believe that parents playing video games with their kids can boost better communication between them.
A study done by researchers at North Carolina State University, York University and the University of Ontario Institute of Technology concluded that playing online games do not replace offline social lives, but is expanding it. Loners are the outliers in gaming, not the norm.
Research from the University of Vermont involving more than 2000 children between 9 and 10 years old, published in 2022, suggests that video gamers perform better on tests of memory and impulse control vs. non-gamers. Frequent gamers exhibit significant improvements in terms of faster reaction time, impulse control, and working memory, which are caused by changes in brain function. Video gamers are also better at implicit temporal processing, which is an automatic and unconscious process of processing time and preparing to timely react based on expectations of how a person’s situation will unfold.
A 2013 study by the Berlin’s Max Planck Institute for Human Development and St. Hedwig-Hospital found a significant gray matter increase in the right hippocampus, the right prefrontal cortex and the cerebellum of those who played Super Mario 64 for 30 minutes a day over two months. These regions of the brain are crucial for spatial navigation, strategic planning, working memory and motor performance. Indeed, the increased gray matter in these parts of the brain is positively correlated with better memory. Decreased gray matter is correlated with bipolar disorder and dementia. What’s also striking is that those who enjoyed playing the game has a more pronounced gain in gray matter volume. The study suggests that video game training could be used to counteract known risk factors for smaller hippocampus and prefrontal cortex volume in, for example, post-traumatic stress disorder, schizophrenia and neurodegenerative disease.
Another group of researchers from the Chinese University of Electronic Science and Technology and the Australian Macquarie University in Sydney found a correlation between playing action video games and increased gray matter volume in the brain.
The benefits of improving memory in video gamers extend for years, even after players don’t play anymore. According to Marc Palaus, one of the study’s authors, “People who were avid gamers before adolescence, despite no longer playing, performed better with the working memory tasks, which require mentally holding and manipulating information to get a result.” Although different genres of video games affect cognitive functions differently, all games involve elements that make people want to continue playing, and that they gradually get harder and present a constant challenge. “These two things are enough to make it an attractive and motivating activity, which, in turn, requires constant and intense use of our brain’s resources.”
Other studies found that playing video games change the structure of the brain. Brain regions involved in attention were more efficient in gamers, and regions related to visuospatial skills that were both bigger and more efficient.
Another study published in Scientific Reports have found that Action Video Gamers have more gray matter and better integration of brain networks associated with attention and sensorimotor function.
A Bristol University research shows that the “gamification” of learning can reduce the activity of a particular brain network which is responsible for mind wandering. When designed and developed properly, computer-based games can have a beneficial effect on learning.
A number of research, including the one done in Ruhr-University Bochum show that video gamers have an advantage at learning compared to non-gamers. In their test, video gamers performed significantly better than non-gamers in a learning competition, and gamers showed an increased activity in the brain areas relevant for learning. According to the lead author Sabrina Schenk, “Our study shows that gamers are better in analyzing a situation quickly, to generate new knowledge and to categorize facts — especially in situations with high uncertainties.”
A study published in the journal Social Psychiatry and Psychiatric Epidemiology in 2016 suggests that “video game use is not associated with an increased risk of mental health problems. On the contrary, the data presented here suggest that video games are a protective factor, especially regarding peer relationship problems for the children who are the most involved in video games. Finally, video games seem to be linked to better intellectual functioning and academic achievement.”
Another study suggests that playing some video games may even overcome the cognitive skills affected by poverty like focus, self-control, and memory, and may help reduce the achievement gaps related to poverty that are seen in school.
In 2020, after reviewing data from multiple studies in more than 600 children, the US Food and Drugs Administration approved a video game for the first time as a treatment. The game, called EndeavorRx, can be prescribed for kids with combined-type ADHD, or who have difficulty staying focused or paying attention, and the prescription can be covered with insurance. The game is meant to act as delivery system for algorithms that can strengthen neural networks in the brain connected to ADHD. In 2021, a University of Utah study found that games reduced isolation and depression in depressed patients aged 60-85. This could be a start for other games to be developed and considered as a therapeutic for other mental conditions which may include anxiety or depression, as well as many types of mental illnesses.
A study that compares media use with video gaming suggests that media multitasking specifically, that is, consuming media like movies or music while doing another activity, was mostly correlated with negative mental health, while playing video games was associated with faster responding and better mental health.
A study by the Oxford University using industry data on actual play time for Plants vs Zombies: Battle for Neighborville and Animal Crossing: New Horizons suggests that time spent playing games with social features, where players interacted with game characters controlled by other humans, is positively associated with well-being. Experiences of competence and social connection with others through play may contribute to this. Professor Andrew Przbylski further states that “Our findings show video games aren’t necessarily bad for your health; there are other psychological factors which have a significant effect on a persons’ well-being. In fact, play can be an activity that relates positively to people’s mental health – and regulating video games could withhold those benefits from players.”
Games like Fortnight, although having violent aspects, actually promotes pro-social behavior, according to a study. The researchers hypothesized that this is probably caused by the violent game yielding positive emotions or overall satisfaction of psychological needs, which is an outcome of enjoying the game.
A study involving college students has found that games with “pro-social” content, where playing requires non-violent cooperation and coordination with others in order to win, influence students to exhibit helpful behavior in real life (while those playing “violent” games exhibit hurtful behavior).
Video games can stimulate your child’s interest in technology, and can be gateway to learn technological skills such as coding or programming.
Also, video games may actually help your child find a job in the future. Employers from various industries are actually find résumés that include backgrounds in making or playing videogames a positive because they think video gamers have online collaboration, problem solving and other critical workplace skills.
Finally, according to a study, gamers actually tend to be more social, more successful and more educated than people who make fun of them.
Considering all these, be reminded again that the type of genre affects the brain differently, and one should not generalize that all video games have the same effect or benefit. For example, the researchers of a study hypothesize that playing strategy games result in improving memory tasks, while playing action games that stimulate the limbic area and elicit emotional arousal might be beneficial to those with mood disorders.

Are Video Games Bad for You? The Negative Effects of Video Games

Most of the bad effects of video games are blamed on the violence they contain. Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, according to a scientific study (Anderson & Bushman, 2001). A number of studies across different cultures suggest that children who play violent video games become physically aggressive in their daily lives. Also according to Dmitri A. Christakis of the Seattle Children’s Research Institute, those who watch a lot of simulated violence, such as those in video games, can become immune to it, more inclined to act violently themselves, and are less likely to behave emphatically. Another study suggests that chronic exposure to violent video games is not only associated with lower empathy, but emotional callousness as well.
This, however, is still hotly debated because there is also evidence that shows that excessive use of video games does not lead to long-term desensitization and lack of empathy. A 2017 study published in Frontiers in Psychology, for example, didn’t find any long-term effects of playing violent video games and empathy. Another study from University of York and another by the Royal Society found no evidence to support the theory that video games make players more violent, and another study suggests that there is no increase in the level of aggression of players who had long-term exposure to violent video games. A 2020 reanalysis of a number of independent studies did not find a clear link between video game and both violence and agression in children. This finding was again confirmed when no evidence was found that violence against other people increases after a new violent video game is released, although some children do display aggression by destroying objects, not attacking people.

Although politicians oftentimes declare video games as a cause of gun violence, there is currently little scientific evidence that links playing video games, even the “gruesome and grisly” ones, to violence.

USCIS 100 Questions and Answers Challenge U.S.A. Citizenship Civic Test Americana 2023
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