Ep. 5 | Ratchet: Deadlocked - Avenger Tournament | 2K 60
GPU: ASUS 3080 12Gb
CPU: Intel 12Gen i7
PCSX2@ Settings:
Renderer - Direct3D 11 (Hardware)
■ - Allow 8-Bit Textures
■ - Large Framebuffer
Internal Resolution - 4x Native (2K)
Mippmapping - Auto
CRC Hack Level - Full (Direct3D)
DATE Accuracy - Full (Slow)
Blending Accuracy - High (Debug)
■ - Enable HW Hacks
■ - Fast Texture Invalidation [This fixes the graphical issues with Deadlocked]
■ - Align Sprite
■ - Merge Sprite
Half-Pixel Offset - Special (Texture) [Fixes lighting I believe]
Shader Config
■ - Texture Filtering of Display
■ - FXAA Shader
■ - Shade Boost [Can make the screen a bit darker depending on the overlay used]
Shade Boost Brightness - 60
Shade Contrast - 50
Shade Saturation - 60
TV Shader - Scanline Filter
Speed Hacks - EE Cyclerate 130% [To help with some slowdowns]
[Optional] ■ - External Shader
Open the GSdx_FX_Settings.ini, located in the "Shaders" folder, and scroll a bit down to "TV EMU TECHNIQUES" and replace the "0" with a "1" for "#define SCANLINES" as well as "#define VIGNETTE", then save.
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DaCat
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