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![Testing Sunrays model 4Skycentrism [PART #1] in #LuxCore, Objs Setup & Rendered #SC](https://1a-1791.com/video/s8/1/W/w/F/z/WwFzk.qR4e-small-Testing-Sunrays-model-4Skyc.jpg)
Testing Sunrays model 4Skycentrism [PART #1] in #LuxCore, Objs Setup & Rendered #SC
The matrix is ... very ... inverse ...?
•Check of proximity of the sun by means of 3D perspective angular comparations, &one helper photo fragment from KODAK AZ also (sun::: either (un)natural, sim or not [China] simulation – on other vids, I show even this problem doesn't matter to the point as it is important THE CATEGORY OF the UNIVERSE, that is – Concavity emerging methodologically from multiple ANALYSIS), as it suits Concave Earth specifically – ZAKHAR: IT IS NOT SUN CULT!! .
•BIBLICAL STUDY – VERSES
(Firmament from sci persp pointed by Karman's Line circa 100 km above sea level)
4 example at Ap 4:6; Ap 15:2; Ap 10:6; Ap 13:12; Ps 102:26; Ps 104:5; Ps 24:1; Ps 47:9; Hi 9:6; Hi 9:8; Hi 26:11; Hi 18:18; Hi 26:7; Hi 26:9; Hi 26:10; Hi 36:29-30; Hi 37:17; Mt 8:12 .
•On video short test & scene details – sufficient to imagine angular range of sunlight. Full rendering would be better in means of beauty, but whole keypoint is about proximity of Heavens (precisely, ungoyish universe morphology.
•Other questions –» other videos. Special playlist.
Rework = translation
•Translated „edition”, but extended a bit.
•Material settings descr. OMITTED — you must learn to think & overcome laziness... . It's worth time needed!!
•Physical sky parameters – it appears when clouds are accompanied by mist... & some other circumstances (4 sure a hole in sky). But plenty of it are placed on photograph's sites across internet.
•Cylinder meshes duplicated by array operator, world volume – it is simple (for simple-minded minds). Complications can only be effect of atheistic stereotypes (bad will...) – on other vids I show that even world history, due to language(s) (Actually, TODO/waiting translated & reworked from PL lang. – in MULTI POVs I experienced it] relations and other stuff – must have short period of time. This one, a contrario, explains GEOMETRY of light propagation.
• — as it's perceived and as it's in idealized Blender 3D geometric form.
– sun light cylindrical beams when prolonged are converging to the some common, proxime point in sky space. This LOCAL POINT „determines” (more precisely – is treated as evidence) THAT sun can't be far away.
This CAN BE type of thought experiment.
TAGS
#sunbeam #sunrays #sunlight #perspective #skycentrism #concaveearth #wideangle #analysis #scene #rendering #luxcore #luxcorerender #sky #daysky #beautiful #nice #pictures #photo #modelling #convergence #morphology #test #testing #checking #realitycheck #cylinders
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