Gedonia 1.38a: blood master playtest #2

1 year ago
8

The skeleton warriors and skeleton mages summoned with blood master are bugged to scale up too much, I think. Before it was a problem of not scaling up at all. Now there's something causing them to scale up too much.

Blood master is a lot like necromancer but without using real magic. Blood magic is technically physical damage and doesn't cost mana. The blood summons are affected by effects that buff non-summon companions like commander's baton, which means they'll also benefit from the +25% hp & damage enchantment that can be applied to your necklace and two rings. This is going to be a very interesting build to compare with necromancer since their playstyles are nearly identical, but while necromancer in frozen temple relies on the bone serpent for boss slaying, blood master can maintain two blood demons for high damage much more consistently. It'll come down to how far they can go in the frozen temple with raw firepower, survivability from traps, enemies throwing things at you, and how much blood master's mobility will be limited by casting elemental attack. My prediction is that blood master will have better damage on average but I'll have to be very careful with when I use elemental attack.

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