The Rachni Wars & The Krogan Rebellions (1080p 60fps)

1 year ago
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Mass Effect 1 is an astonishing game. Back in 2007 when this game was released, You had a Team of Developers with such visionary innovation; the wealth of creative ideas, story driven & character development all constructed together to bring out such depth of what a Real RPG game is expected from such a great team that brought us KOTOR (Star Wars Knights of the Old Republic)

In this scene is a taste of history
Enjoy

Mass Effect 1
Copyright: Bioware & EA
Music: Captured from the Arrival DLC Soundtrack (Mass Effect 2)
Composers: Cris Velasco & Sascha Dikiciyan
Music: Place of Memory
Composer: Nobuo Uematsu (from Final Fantasy IX OST)

References:
- https://masseffect.fandom.com/wiki/Rachni_Wars
- https://masseffect.fandom.com/wiki/Krogan_Rebellions
- https://masseffect.fandom.com/wiki/Mass_Effect_2_Soundtracks
- https://soundcloud.com/sonicmayhem/sets/mass-effect-2-arrival
- https://finalfantasy.fandom.com/wiki/Final_Fantasy_IX:_Original_Soundtrack

The Rise & Fall of the Krogans:

Roughly 2000 years ago the krogan were a primitive tribal species trapped on a world suffering through a nuclear winter of their own making. They were liberated by the salarians, who "culturally uplifted" the krogan by giving them advanced technology and relocating them to a planet not cursed with lethal levels of radiation, toxins, or deadly predators.

But the salarian intervention was not without an ulterior motive. At the time, the Citadel was engaged in a prolonged galactic war with the rachni, a race of intelligent space-faring insects. The salarians hoped the krogan would join the Citadel forces as soldiers to stand against an otherwise unstoppable foe. The plan worked to perfection: within two generations the rapidly breeding krogan had the numbers to not only drive the advancing rachni back, but pursue them to their home worlds and eradicate the entire species.

Saviors of the Galaxy

For a brief period the krogan were hailed as the saviors of the galaxy. However, without the harsh conditions of Tuchanka to keep their numbers in check, their population exploded. Overcrowded and running out of resources on their new home planet, the krogan spread out to forcibly claim other worlds...worlds already inhabited by races loyal to the Citadel.

The so-called Krogan Rebellions continued for nearly three centuries. The krogan sustained massive casualties, but their incredible birth-rate kept their population steadily increasing. Victory seemed inevitable. In desperation, the Council turned to the recently discovered Turian Empire for aid. The turians unleashed the genophage on the krogan home worlds: a terrifying bio-weapon engineered by the salarians. The genophage caused near total infant mortality in the krogan species, with only 1 birth in every 1000 producing live offspring.
The Genophage

No longer able to replenish their numbers, the krogan were forced to accept the turian terms of surrender. For their role in quelling the Krogan Rebellions the turians were rewarded with a seat on the Citadel Council. The krogan, on the other hand, still suffer from the incurable effects of the genophage. Over the last millennium krogan numbers have steadily declined, leaving them a scattered and dying people. Faced with the certainty of their extinction as a species, most krogan have become individualistic and completely self-interested. They typically serve as mercenaries for hire to the highest bidder, though many still resent and despise the Citadel races who condemned them to their tragic fate.

Next week, we conclude our three part spotlight on the krogan with a feature about an important krogan NPC who appears in the game.

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