Wild Arms Let's Play (Part 71)

1 year ago
3

Heading straight into the enemies home-zone, my party rampages through [Malduke]. The enemies here seem to fall into one category, which makes it easy to remember weaknesses, and even more they all have secret signs. This allows me to severely lower jack's skill cost. Rudy also gets a new ARM.. the "Arch Smash". Jack also gets a new quick draw hint, which looking back now is his best quick draw in the game.
I get all the way to the residential area only to find myself hitting that pause glitch that locks the game again. Luckily there was a save that was kind of close by.
A small amount of progress was lost, but not much.
-
Follow, Like, Share and Comment below!
@Rumble @RumbleVideo #Rumble #RumbleGaming

Loading comments...