Octopath Traveler 2 - Curious Nest

1 year ago
2

Our sailing excursion comes to an end with what is probably the second most difficult dungeon in the game. It does not feature any puzzles or much of anything to confuse you, which is a warning of the boss you will encounter here. Before you can get to him, you must defeat a lesser boss that is visible on the world map, but it is no match for us anymore. As for the other guy, his gimmick is that he sheds his weaknesses as they are struck, so you will want to bring a group that shares a single weapon type and eliminate everything other than that, or bring the guys who can deal break damage regardless.

I ended up not doing either since I wasn't sure what all to expect (joys of playing blind). As a result, I end up isolating the axe weakness and Castti has to do some work here. Luckily, she is one of the characters that cannot bypass weaknesses for breaks, so she has something to do while I have Temenos, Agnea, and Hikari, all of which have ways to bypass breaks. Temenos has his latent, which I have to use sparingly, Agnea has one of her dances, and Hikari has a stance, so it is not as difficult as you may expect. Truthfully, I got kind of lucky I had all of them.

Now sadly, this is the last time you will find me fighting something roughly my strength. From here on, I will be stronger than everything I encounter, and I have to go out of my way to try to hold back to prevent the fights from being an execution. When you get to Throne's finale, you will see that even with me pulling my punches, I still end up overkilling the enemy...

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